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Ren'Py Screen Language Tutorial Series

Over the next while, I will be releasing bi-weekly tutorials on my website on screen language. The first two tutorials in this series are up now! https://feniksdev.com/getting-started-with-renpy-screen-language/

The initial focus of these tutorials will be going through the various elements you can put in screens - text, images, containers like vbox and fixed, etc. - and then going over the properties for screen elements, starting with common properties like position and size. They are intended to be used as general reference material as you create your own screens. Eventually, we'll also get into tutorials putting together some custom UI so you can see how to structure an entire UI screen.

Next week's tool is a ripple shader transition for Ren'Py! Here's a preview:

Edit: Ripple transition is up!


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(+1)

Omg I’ve been trying to figure this out! Thank you for the tutorial!!!!!

(+2)

Thank you for making the tools and writing the Ren'Py tutorials! The tutorials contain a lot of useful information that is not easily found when you only read the official Ren'Py documentation. A lot of times you can eventually get code to work but not understanding why it works or whether it is even implemented efficiently.

(+1)

Thank you! One of my major goals with the tutorials is that they answer as many of the "whys" as possible, so you can make informed decisions while coding. I'm happy that's coming across in the tutorials!

Mentioned in this post

A custom transition to displace the screen for dream sequences, water or magic effects, and more.