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Devlog 5

Hi Everyone again!, 

The recent playtest and changes that were made now are going to play a major role in the new updated version of Evil Has a name. Now for the chest we created little figures of chest so players can locate the chest more easily along with the new system of opening up chest. Players will be able to open a chest multiple times depending on the size of the chest than they are required to open another chest. Also we updated and upgraded the board with making the board bigger so players can easily view things. Here we have some images of the design changes of how they look now compared to the last prototype we hope players enjoy these changes and it should help make the gameplay run more smoothly now. Lastly, we also would like to announce we will be having a new system in the game with that being events. Events will take place in any rooms and each event will have an affect on the game with one either being affecting one player or multiple players. We also plan on making each event be unique compared to one another making the players be on guard for what event they might receive. We don't have any physical cards or anything at the current moment because it's in the early stages but overall the game state of the current game is final and we hope that you enjoy the game!

Here are the images of the chest models (The bigger the chest the more times it can be open)


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