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DevLog 4

Hi everyone again, we have more new information to share with all of you on our game! Recently we had two play-test and from those two games we had made some major changes to the game with Occultist was ahead with all the artifacts after multiple players chain killed each other, with Spellsword being the only other character by the end who could contend with Occultist. Respawn system is actually much better - granted Berserker died 3 times total. The map seemed just a bit too big, so we re-made it recently, removing 4-map pieces from the maps skeleton. Legendary's being found early kind of breaks the game too fast. So we added a system where you can only equip Legendary Items once your character reaches level 4. The respawning system is a new major change we made because due to one of our recent play-test a player ended up dying on their 3rd turn in the game. So we decided that adding a respawn system should help players out more during early game because of how dangerous the first phase of the game state can be. Lastly we also added a color palette for the game so players can understand the theme of the game. So we hope you enjoy these new changes and we plan on adding more to the game!

The images shown below are design changes that we made to the game from the cards to the board.


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