
World Generation in Through The Ages
In Through The Ages, the world is procedurally generated from biomes using my custom algorithm. Caves are generated by an algorithm I wrote, based on a mathematical model of random walk. The first version of Through The Ages is planned to have 5-6 biomes, each with unique mechanics, enemies, and structures; one biome will even be a single large structure... However, initially, before defeating the first boss, only two biomes will be accessible, with the others shrouded in a thick fog.
First Moon Phase Biomes:
Forest and Stone Biomes
Second Moon Phase Biomes:
Previous biomes + Lunar Forest + Instability Biome
Third Moon Phase Biomes (Moon Split Phase):
Previous biomes + The Archives
Well, that concludes this small devlog. I'm continuing my work, and my current plans are to finish the open-world sandbox base (complete the chunk system, world generation, rewrite some systems, write the EnemyManager which will be responsible for enemy spawning, and a couple of other things). After that, I will start implementing a lot of new content.
It's important to note that the content described here may not see the light of day or could be significantly changed
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