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16-bit

Projects inspired by the 16 bit console generation from the late 80s and early 90s. Including the consoles Super Nintendo, Sega Genesis, and PC Engine/TurboGrafx-16.

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16bit

Pixel Art

Pixel Art refers to the charming, simplistic, retro/renaissance style of very-low-resolution graphics, such as from the 1977-1995 Atari, GameBoy, & Super Nintendo (SNES) eras.

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pixelart

Procedural Generation

Utilizing content created by algorithms rather than human made content. Often utilizes a "seed," a relatively small string that is used to control the randomization algorithm that generates the entire world.

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procedural-generation

Retro

Featuring aesthetics, gameplay, or themes reminiscent of classic video games. Often characterized by pixel art, chiptune music, or mechanics popularized in earlier gaming eras.

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Sprites

Sprites are generally 2D images used in games to represent objects. They can be animated or static, and come in different styles like isometric or top-down.

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Tilemap

Related to the process of arranging game maps using a set of tile graphics (often call tilesets)

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Latest freefor Windows in development tagged 16-bit, Pixel Art, Procedural Generation, Retro, Sprites and Tilemap (1 result)

1 result

Explore tools for Windows in development tagged 16-bit, Pixel Art, Procedural Generation, Retro, Sprites and Tilemap on itch.io · Upload your tools for Windows in development to itch.io to have them show up here.

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Procedural Generation Pixelart Editor
itch.io now on YouTube!