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NO MORE FLOATING OBJECTS IN UNITY! Use physics to realistically settle objects in your world!
Experience multi-display multitasking on a single screen. With unlimited floating windows that always stay-on-top
Bitty Engine is an itty bitty game engine, with built-in editors, programmable in Lua.
Shift your hue, saturation or value/shade quickly by a set amount using a custom hotkey!
A friendly Scrivener template for writing branching visual novel stories.
Push height up and down on top of your 2D textures to easily create normal maps for them!
Run in browser
One line for all communication talking playbook automatically.
Automatically set map limitation range for Script and Branch Script.
One line code for map switching automatically.
Design pixelart effects and render them to .png sprite sheets or .gifs
A set of tools to control procedurally generated placement of meshes or actors with easy and unified settings.
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