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RPG Maker

Games made with ASCII/Enterbrain/Kadokawa Games' RPG Maker series of game engines. Includes, but is not limited to the following:

  • RPG Maker 2000
  • RPG Maker 2003
  • RPG Maker XP
  • RPG Maker VX
  • RPG Maker VX Ace
  • RPG Maker MV
  • RPG Maker MZ

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rpg-maker

Topwith Mouse support tagged RPG Maker Page 4 (157 results)

Explore tools with Mouse support tagged RPG Maker on itch.io. Games made with ASCII/Enterbrain/Kadokawa Games' RPG Maker series of game engines. Includes, but is not limited to the f · Upload your tools with Mouse support to itch.io to have them show up here.

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Better UI + more functionality than Select Item Event Command
Create your own Tactical Role-Playing Game without coding!
Generate Maps for Rpg Maker MV & MZ
Run in browser
Additional event movement options
Add new game plus functionality to your game
Dice rolling scene for your game
Level up skills when used to increase their effectiveness
Add controller rumble to your game
Add variance to enemy stats, gold, exp, hue, size, and more drops
Brief info window when an item is first obtained
Treasure map system for your game
Window that tells the players the controls
A scan skill for getting enemy info in battle
Recruit actors via shop-like interface
Collect music to play later from the jukebox
Adds Text To Speech (TTS) to your game.
Clone events from a source event
Modify the options scene and add new options
Modular RPG sprite generator
Upgrades your actor database entries
Add a Press Start screen before your game's title screen
Add a steal skill to your game.
Point and click minigame for your game
Check effective Passage at a glance and more!
Create your own commands in the equip scene
Customize the timer in your game
Instead of crash, show fallback image in case of error
Add an achievement system to your game
Run in browser
Cycle through maps on title screen
Run in browser
Add conditions before player can encounter certain enemies
Cute Fames Launcher!
Add a room select scene to your inns.
Reduce frustrating mechanics for your player.
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