Hi there, Bolverk Games, here.
In Glyph, you control a highly maneuverable ball (a glyph) through a series of beautiful levels. (78 levels). On your journey, you will gain abilities which will allow you to double jump, smash and even glide through the air.
While progressing through our open-world platformer (think Marble Madness meets Mario64), you collect coins, gems, keys and artifacts to unlock secret stuff, skins and new levels. Do not to let enemies interrupt your quest to rebuild the ancient temple city!
We are proud of our home composed musical score that makes Glyph excellent for chill out gaming, as well as intense speedruns. It’s easy to learn and very satisfying to master.
Want to play? No problem, simply follow this link. --> https://bolverk-games.itch.io/glyph
Oh, and if you're into that sort of thing, here's the link to our devlogs. --> https://bolverk-games.itch.io/glyph/devlog/180771/glyph-open-alpha-update
Note: Video from the VR version of Glyph
Glyph on Switch will come with a bunch of cool stuff:
⫸ 78 levels (14 in this demo)
⫸ Home composed music
⫸ A nice Hub World: An ancient temple city for you to rebuild, explore and spend coins to unlock new levels. (Not included in the demo, though)
⫸ Several different worlds inspired by things like Mount Olympus, home of the Gods!
The 14 level demo doesn't have ALL of the se features, but it does have smooth controls, good looks, nice levels and lots of immersion.
We’re starting to feel the excitement and nervousness that comes with all things new:
Will people like it? Will it work as it’s supposed to? What can go wrong?
So, we absolutely need feedback- and bug finding enthusiasts as we are continually ramping up our efforts to complete the game + the demo and get it all ready for reviews.
Are you that enthusiast? Then click this link. --> https://bolverk-games.itch.io/glyph
We know you’ll enjoy it, but thank you anyway - it’s important to us!