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Super Backpack Development

A topic by Patrick Haraguti created Sep 16, 2020 Views: 194 Replies: 1
Viewing posts 1 to 2
(2 edits)

Hello,
I'm rewriting my game project from scratch, so I will keep updated build in the early alpha stage public on my dropbox, 
If you have interest to play, try and give a valuable feedback on controller felling and mechanics , fell free to post here, I will be sharing the process on the devlog.

My itch.io page 
https://superbackpack.itch.io/super-backpack

Super Backpack is a 3d Adventure platformer
Status: in prototyping phase

This mean I hard working to code this and get the mechanics and controller felling great, so don't expect see any Artwork so soon :)

Prototyping / Early Alpha Build   PS4 controller or similar needed (not work with keyboard)
https://www.dropbox.com/sh/tese7a5zve6z043/AADypG97eQYZyvXoGxSL8IdXa?dl=0

Cheers!! :D
Patrick Haraguti

PS. Admins - not sure if this is the right place to post, if not, fell free to move, or delete the post.

https://superbackpack.itch.io/super-backpack/devlog/179824/movement-list-1

Hello!!  I'm organizing and tracking down all possible movement combinations to really create a good flow. This is a small slice showing the jump, dash and dodge, still missing the attack, etc I'm don't like just do lists and mind maps, so I started drawing this chart /diagram so it's easy to visualize and think looking to the picture, because I can imagine the animations 😂

to you understand a little more, A is all characters, H Habit, C Chameleon, D Dino.

More to come.. Cheers!