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Juice Galaxy (formerly Juice World)

Floppy ragdoll rpg sandbox with physics-based combat · By fishlicka

Question on Development Progression of the Game

A topic by MetalGearExcelsus created Sep 15, 2020 Views: 422 Replies: 6
Viewing posts 1 to 7
(+1)

I am curious about the frequency of updates moving forward, now that the 2 month period between 1.1 and 1.2 is over.

Developer (1 edit) (+2)

It's always hard to say, as the game is experimental and I never know exactly what problems I'll run into. However, most of the work for the next update (water, cave, boss prototypes, music) is already done, since I spent most of the last two months working on it (besides the music which was contributed by others). It could be as soon as a couple days, although I think within the next two weeks is a much safer bet. 

Great to hear!  Also, I think the starry background in the intro should be applied as an affect for the fog in the background for the entire game.  I have seen it with stars through a glitch and it looks amazing.

Developer(+1)

Thank you! A glitch? :x Any idea how to reproduce it? And yeah I'm happy with the stars, I'll definitely use them when I add in high-elevation biomes, if not throw them in on the ground.

(2 edits)

I remember exiting Mrs. Slithers' planet using a summoned spoidah, and falling down really fast, glitching the intro so that the starry background stays.  The title still disappears though.  The game's physics engine must have glitched and launched me and the spoidah to the ground.

Also, another thing I noticed is that if you the spoidah died while you were still riding it, you would not be able to dismount it, essentially leaving you stuck and unable to move.  And one more thing, I posted this in suggestions, but I would also enjoy a boss rush mode later on when there are more bosses (akin to The Arena in the kirby games).  Certain weapons should not be allowed though, such as the pineapple (overpowered ranged weapon) and the draginslayer (one shots all of them).

Developer(+1)

Ah yeah the spider doesn't have any air resistance so it makes you call too fast for the falling cutscene to execute properly.  Lol I hadn't thought about the spider being used there. and yeah I need to fix it's death behavior.

Yeah good idea! I think a boss rush mode would be awesome, I want to put challenges like that in the game anyway.