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Quixotic Quest

Yoapan's being torn apart by the Black Hand, and its up to you to beat them, as only heroes can. · By Yin4TheWin

First Impressions

A topic by baconation created Sep 12, 2020 Views: 120 Replies: 2
Viewing posts 1 to 2
(+1)

I played for a short while, that being until the game crashed on me. Right after getting the quest called "Glitch In The Matrix" the game froze and closed itself. Despite that I was able to get a basic idea of what you have so far.

  • The environments are basic and do not strike me as looking too great.
  • Character models look a bit strange as if they are more boxy than the world they inhabit.
  • I was given the quest by Sans to kill some wolves but I didn't know how to fight.
  • There's no way that I knew of to see the quests you had accepted.
  • Character movement animations are a bit basic and look like they probably came from an asset pack.
  • The character is constantly holding a sword despite the first person you talk to saying you are some sort of farmer.
  • The secret garden isn't very secret if a person tells me exactly where it is.
  • Having the tutorial panel take up the entire screen and then telling me to exit through the door to make it disappear doesn't make much sense. How can I exit if the tutorial panel is blocking my view of the room?

I would say more but I'm sure that most of the issues I am talking about are or already have been worked on. I'll be interested to see how the development progresses. Also, if anybody on the dev team wants me to provide more detailed feedback I am more than happy to provide it.

Developer(+1)

Hi baconation,

Thank you very much for your feedback! This is my first time making a game, and all I really appreciate that you took the time to write this. I'm working on a lot of the UI stuff like the tutorial screen now. One question I have is, you mentioned the environment doesn't look too great. How can I improve this?

Any additional feedback would be really helpful. Thanks in advance!

(+1)

It's hard to pin it down to a single factor but I guess I would say that the environment is not scaled correctly. The space given to the area is rather small and I think it might look better if the area was opened up more. Granted, I cannot say too much as the game crashed rather early on me.

Another aspect that may affect it is the use of invisible walls and the obvious end of terrain. An area that highlights this is the small stream and bridge that you see right after leaving the house. When I try to go left, there's an invisible wall a short distance away. To me, this makes the game feel very enclosed and linear. A better way to deal with the problem is to create natural barriers to stop the player rather than artificial ones. (cliffs, oceans, lakes, steep walls, etc...). Doing this may also open up paths that will add more detail/spectacles to your scenes.

Hope this helps.