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Robot Escape (Working Title) Devlog!

A topic by jehorak created Sep 01, 2020 Views: 194
Viewing posts 1 to 1

This project is a part of a school project where I will be creating the first level of this game. 


Robo Escape (Working Title)

Overview

The game is a first person platformer where you play as an old worker robot that wakes up in an underground factory and you must traverse floors in order to reach the surface. On the way you will need to activate certain panels in each level so that you can use the elevator to go to the next highest floor.  Designers: Joseph Horak

Goal

The player’s goal is to overcome each floor until they are able to reach the surface.

Gameplay

The player has multiple objectives on each level so they have to platform around the level and complete each of them to open the goal (elevator). Along the way they experience new obstacles and mechanics (listed below).

Obstacles: moving platforms, slippery goo (NO), spikes, crushing pistons, harder platforming areas that reward the player with collectibles

Mechanics: jump, run, slide, grapple hook, can use grapple hook to activate objectives so player doesn’t lose momentum 

Art Style / Concept

Layout

Change oiled sections to spike sections so player still has control