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I'd love some feedback on my newest project called Arcade Games Hub

A topic by SwordangelGames created Aug 18, 2020 Views: 337 Replies: 3
Viewing posts 1 to 3

I created a hub for arcade games that I might create and I have 1  of 6 games in it currently. The first game is called:

Asteroids - Far Away From Home

In this game you are trying to get a precious cargo back to your home planet and there are plenty of asteroids on the way and aliens. Fight your way through until your reach the planet. You control a spaceship that has quite low powered engine and weaponry. Your job is to collect upgrade points by gathering arcade score that you gain from destroying asteroids and aliens.

It's free to play browser game. I just updated it for the second time, but all those updates are just from me playing it and changing / fixing things. I'd like you to try it and possibly leave feedback about it. Thank you and I hope you enjoy the game.

Moderator(+1)

Hi NardrasGaming,

I took a look at your game. Well done! It looks quite fun and promising! Here’s my feedback:

  • The background on the menus looks really beautiful.

  • The menu is visually simple, pleasant looking and gets the job done.

  • One thing about the menu that confused me, is the “menu-ing” (if that’s a word). By clicking “Enter Game” I’m greeted with another menu called “Game Menu”, where I can pick either “Arcade” or “Upgrades”, which is fine. Clicking “Arcade” brings a menu called “Arcade Mode” with two buttons “Begin” and “Game Menu”. This feels quite confusing, why not begin the game the moment the user clicks “Arcade”? Although I sense there is a plan for more buttons to be added, in which case some other design decision will have to be made to simplify this.

  • The game works for what it is. The spaceship can wonder around and avoid asteroids, while sometimes hitting them. Didn’t notice anything critical.

  • When reading the lore, I got the idea that I’ll be exploring and delivering packages, or something like that, but inside the game the screen seems to be stationary, and I’m getting rewarded by surviving. This makes sense from a game design view, but it doesn’t connect with the lore smoothly.

  • Not sure if big asteroids can be destroyed but I didn’t hit them enough times, or only the small ones can be destroyed.

  • Flying is fun, but the animation is a little “clunky”. When I’m shooting at a direction, then press the button to move to the opposite direction, the ship “flips” in one frame. This doesn’t really affect the game, it’s only visual.

  • I got multiple damage upgrades, yet it looks like I can destroy only small asteroids. Not sure if I did something wrong, but there should be something thrown at a player that shows them what’s the benefit of their upgrade.

  • Aliens where kinda hard to hit, and hard to fight, so couldn’t experiment a lot with them.

  • On the upgrades menu, the resources available are displayed directly above the buy options in such a way that it’s hard to tell them apart, and it’s unclear if that’s the user’s resources or another thing to buy. This can be improved in a number of ways, one being to make the first row (the one with “UPGRADES”) a little bigger, so it’s more obvious it’s a title, and not another button. Extra points if it has slightly different colour, to make it more visible that it’s different than the buttons.

  • After buying multiple fire rate upgrades, I can barely notice a difference. Instead of having multiple upgrades that are cheap but do very little, I’d suggest having upgrades be more expensive but have more of an impact on the gameplay. Upgrade’s are the user’s reward for doing a good job, so it needs to be very visible that it made the user stronger.

  • Some upgrades cost 1000 resources, which seems an impossible amount. I’m not sure if that was because I didn’t spend more time on the game.

That’s all I could find. Sorry for the wall of text. All of these are my opinions, so feel free to pick only the ones you like :)

Hi Dark Dimension,

Thank you so much for playing my game and giving me feedback. It means a lot!

I'd like to try to explain some points you found,

1) The menu system used to have 2 modes,..story and arcade, but I took out story mode and I never remembered to took out that extra menu out. I'm surely going to remove it in the future update. So in the future the Arcade button should take the player straight to game.

2) The lore is bad, I'm not good at making story stuff good. I need to think about that and make the lore more simple as the game is too.

3) All asteroids can be destroyed, big ones just take a lot more to  destroy and yes they need to communicate to player somehow that they have taken damage, I just didn't find a way to do that yet. Absolutely something to think about for next update.

4) Alien ship is super strong and it's just is to be dangerous element to keep player on it's toes even in the middle of chaos, it can be destroyed but much later in the game. I might have made it too strong in the update 2. I need to keep that under consideration.

5) The upgrades and their tiny effects.. yes you are totally right that they are underwhelming when bought. I need to re-think those as well. The 1000 costing once used to be quite easily obtained in the previous versions and they have the most effect from the upgrades, but in the update 2 they do seem quite costly. I haven't been testing that update much yet so that's something to look at also.

6) The ship  animations.. yup sounds about right.. even my friend didn't like them, I just go used to them while making the game.. Definitely something to think about changing for better at some point.

Thank you again, this helps me tremendously to make my next update for the game, hopefully I am able to make the game even better. I'm  also going to take this feedback to my heart for my future games so I don't repeat my mistakes.

I have updated the game with new exciting changes.

You can read about them from devlog: [Update 3 is now live]

I'd appreciate it a lot if you could give it a go and  give feedback about it so I'd know if I went to the right direction with that or not. :)