Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

RPG in a Box

Bring your stories and ideas to life! · By Justin Arnold

Consumable items & Entity Properties

A topic by JayZX535 (JayPlays Gaming) created Jun 03, 2017 Views: 117 Replies: 4
Viewing posts 1 to 2

Hey again,

As far as I know, there's not a way to do this right now, but could we get consumable items?  This would make it possible to have healing items, etc., which would be nice.  You might have to put in an option to tell us if it's a healing item (restores health) or a buff (adds to defense/attack/movement for x length of time) or suchnot.  It would be good to be able to interact with this in the script, too, so we could access custom properties.

Also, it would be cool if there was a way to design properties to an entity directly while editing it.  This way, if I wanted to add a property to all entities of that type (let's say mana), I could do it without having to have a script to set it up.  Kind of just a little housekeeping thing, but I thought I'd mention it lol.  For that matter, it would be good to assign properties to the player specifically, and not just the entity accessed through the model page.  That way if we want to do stuff like customize characters, the player's properties can remain the same.

Have a great day!

Hello again, and thanks for the feedback! I do have plans for consumable items, and it is probably a feature I will be adding in the near future. I would like to start building the related mechanics out a bit so I can implement things like player damage through scripting (traps, harmful tiles, etc.) as well as player death during combat, so having healing items would make sense to include as well. At the beginning I will probably set it up so you can indicate an item is consumable and attach a script to it, then add functions for things like restoring the player's health.

I'd definitely also like to include more support for custom properties like you mentioned for entities and the player, but that will probably be a bit later on. Hopefully that helped and I was able to answer your questions!

(+1)

Ah, okay-- awesome!  Yeah, I'm never sure how much of this is future vs. stuff you haven't worked out yet, so it never hurts to ask XD  But it sounds like you've got some pretty neat plans for this-- I can't wait to watch this project grow and develop, and I'm honored to be able to take part in testing it out :)

Yep, no harm in asking - always feel free to ask about anything in case it isn't something I had thought about or planned! I have a high-level planned features list on my main website under the Overview section, but most of the more specific things like this are just in my head. :)

And glad to have you as part of the process!

Ah, I'm sure I'll have a few things to suggest from time to time!  And yeah, I've seen the list but like you said, it can't cover everything lol.  In any case, I'm super excited to finally find what looks like a really good voxel game engine-- I've always been fascinated by voxel, but couldn't find a good engine and lack the skills to make my own XD  And this seems like a really good blend of freedom in creativity without having to learn a full-on coding language!

Aw, well thank you! :)