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problem with muskets

A topic by Ultralex created Aug 07, 2020 Views: 197 Replies: 4
Viewing posts 1 to 5
(2 edits)

Good evening after a nice formatting I managed to start ERAS 2 without problems and I must say that it is really a beautiful MOD and I must congratulate you finally I was able to enjoy this game without the classic vanilla bugs and crashes ...
But I ran into some little bugs like the musket every kind of musket the characters;

Nicolaas Van Hoorn;
Diego Espinoza;
The musket both the normal one and the double-barreled one appear only in the holster of the character not in his hand

I think I have some bugs with corrupt files I also tried to make a repair of the files by downloading the whole package but the problem persists I also tried on Gof 1.2 and even there the bug is identical to ERAS 2

however the musket pressing Q to fire fires quietly as if the weapon 

Peter Blood I don't know why you cannot equip practically any type of musket in practice the word "equip" appears but once clicked on it is not equipped in ERAS 2 

IN GOF 1.2 I haven't tried but seen the exact same problem with Nicolaas and Diego I thought maybe the same.

(+1)

The ability to equip a musket is a feature still in development.  The original game did not allow the player to equip a musket, but I found that many models supported the "musket" animation, so we added any model that supported the proper animation to select the "Equip" button.  However, the models apparently still have a gun locator at the belt that still needs to be dealt with, so that musket will remain in the hands only.  I suppose for the meantime, I should just remove the "Equip" button entirely for muskets, until that is figured out.

This only affects GOF 1.2 and ERAS, the other games still disallow musket equip for the player, as originally designed.

(6 edits)

Ah okay I didn't know 
If I remember correctly (you haven't seen) in the old version of Gof (Original). 1.2 the one you can find 
animation of the three characters
Peter Blood,Nicolaas and Diego Espinoza it works properly
Yes at this point until you can understand well it is better to remove the "Equip" button at the end to have the possibility to use it but with the problematic animation it is better to wait like this to have a more complete thing;)
Thanks as always for your availability if I find any other problem I will try to report it :)
<a href="<a href="https://www.moddb.com/mods/gentlemen-of-fortune">https://www.moddb.com/mods/gentlemen-of-fortune</a>"><a href="https://www.moddb.com/mods/gentlemen-of-fortune</a>
I">https://www.moddb.com/mods/gentlemen-of-fortune</a>
I</a> played with it a lot before I found your version and even made a character just Musket maybe it could be useful

The musket issue for player characters should be solved in the next scheduled update for ERAS and GOF 1.2.

thank's man :)