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GMEdit

A high-end code editor for all things GameMaker · By YellowAfterlife

[Fixed] Minor bugs in 2.3

A topic by Erechtheusa created Aug 04, 2020 Views: 550 Replies: 5
Viewing posts 1 to 2
(2 edits)

Noticed a few bugs in 2.3 beta:

1) Icons won't load unless you go to any icon and reload it, then all the others appear again.

2) I can't rename any resource. I get the dialogue box but nothing happens.

3) (Mentioned in another thread) Neither plugin or Autolt script works to build a project.

4) When you enter # Step etc regions these don't get added to the object, if you want an even you need to add it from within GMS2

Developer

1) That's a bug on my part, fixed for the next build.

2) GMEdit does not currently support resource operations (addition/removal/rename) since the project format can and does change during the beta, and having mismatched logic would absolutely corrupt the project due to how GMS2 IDE side works.

3) builder should work fine so long as you are using the current version of builder (from git) and the current beta of GMEdit. If you do and it does not, post a screenshot of your menu and contents of console (Ctrl+Shift+I > Console)

4) That's a a new 2.3 bug - IDE no longer watches for file changes, have to reload the project for it to notice (but compiles fine since the actual files are updated).

1) Cool !
2) Yeah, this is what I suspected. Better to wait for a stable release!
3) I got the latest zip from git, I get "builder was unable to find any runtimes in C:\ProgramData/GameMakerStudio2/Cache/runtimes please verify your runtime location and rescan".

Neither readme nor the page mentions how to change the runtime,. I assume I do this in "preferences", but there's no options at all to do this in. That section in preferences is completely missing.

4) I assume it's in their database and going to be fixed at some point?

Developer

3) I think builder expects that you have at least some version of normal GMS2 installed, not just the beta.
4) I did make a bug report for it (link), currently pending approval.

That makes a lot of sense! I actually haven't tried that. 

(1 edit)

Just an FYI ! 
Even after installing I couldn't run before copying local_settings 
from   %AppData%\Roaming\GameMakerStudio2-Beta\user.name_123456 

over to: %AppData%\Roaming\GameMakerStudio2\user.name_123456 


I guess it needs the Visual Studio path or something.