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ZerVE - A 2D Zombie Survival Sandbox (PERSONAL PROJECT)

A topic by careywhite98 created Jul 27, 2020 Views: 191 Replies: 1
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So.. I've never posted here before and am quite new to itch.io, this should be fun!

A bit of background information before I introduce ZerVE. 
A few months ago, I tried out GMS2 trial - and I didn't get on with it. However, I purchased the Humble Bundle "game creator" bundle - which came with 001 Game Creator. I definitely did not like UI or anything about that system. So, I decided to purchase GMS2 Creator edition and try it out for the year and see if I get on with it. For some reason, this time, I totally clicked with it and I am enjoying it more than I thought I would! I then decided, I'm going to try and make a game, not for anyone else, but myself. If I could do it - great - if not, at least I tried! 

Then came ZerVE. A 2D Zombie Survival Sandbox. I had made a game page for it and a devlog; which was initially private, although I was trying to share the Devlog with a few people and had to make it public, so I thought I may as well keep it like that. If people wanted to follow along with the updates and progression of the game; from someone who is completely new to GMS2, then they can. 

The page is: https://careywhite98.itch.io/zerve and you can find the most current update and devlog at the bottom of the page. It is not and will not in the foreseeable future be downloadable or purchasable 

As mentioned in the page - I do not intend to make this for anyone but myself, if at the end, or in a playable stage, and it has a high interest, then I will release it for the public to play.

If you guys like it, let me know - the reason I am posting here is to see what people think of it!

As posted in my DEVLOG #002:

"FUCK THIS" 

You wouldn't believe the amount of times I have said this over the past few days whilst trying to get to grips with GML and coding in general. But every time, I sat back down and tried to figure out what was going wrong and using the debugger to my advantage. The feeling of finding a solution to what seems to be an impossible problem or bug is definitely what pushes me through those times. 

I have been trying to implement a usable inventory framework which I can expand upon. That has taken me 2 days, 100 different tutorials and about 10 mental breakdowns. In the end, I now have a mostly functioning inventory and crafting framework - with a few little GUI issues.

Although I am still new to all of this, I am quite happy with how far I have come in such little time and that I seem to be understanding GML more each day. Sure, I have a lot to learn, but what I have learned since my first DEVLOG is insane.

I am currently still tweaking the inventory and crafting system; adding items, crafting recipes, improving the GUI etc.