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Strive for Power

Fantasy Slave Management/RPG Erotic Game · By Strive4Power

Changelog Sticky Locked

A topic by Strive4Power created May 28, 2017 Views: 52,174
This topic was locked by Strive4Power Jun 16, 2017
Viewing posts 1 to 4
Developer (26 edits) (+7)(-1)

The most recent changelogs will be posted into this thread. You can also click on the game's version at main menu screen to look at current version changes


0.5.17

Updated slave selection screen
Added illustration for new zoe scene
Increased difficulty for slaves to accept sex proposal
Added basic relations system between slaves
Chests now have grades and can be unlocked by either way by selecting a party member
Character sprites are used in inventory gear panel now
Added 3 new 'hard' repetable quests
Fixed some inconsistancies to sandbox mode allowing to access Ayda and recruit some other characters
Fixed youthing and manturing potions correctly being unlocked on right quest progress
Fixed early quests asking for slaves from allowing to select slaves not fitting to the conditions
Fixed some item enchants not rounding correctly
Fixed 'Take all' button
Fixed tribal tattoos not boosting awareness
Fixed captured state not counting on slave proposal
Fixed mindread spell tooltip in combat
Fixed sex action counts not adding in statistics
Fixed body image replacement for characters with sprites
Fixed toxicity mod bug
Fixed reverse to default portrait option
Fixed double attack animation on animation skip setting
Removed not-unlockable teleport from the list
0.5.16a
Fixed slaver encounter
Other minor fixes
0.5.16
Children now inherit beauty of parent with higher beauty (plus slight random factor)
Children now inherit parents' traits with 80% chance and also might get a new trait with 20% chance (adjustable in variables.gd)
Added demo map for easier navigation
Added new event for Zoe
Added functionality to the "Summon Tentacle" spell
Rebalanced end day healing factor
Added option to variables.gd to turn back old emily sprite
Added new brothel background
Added 3 new traits
Branding now makes Fear last twice as long
Improved reward for Wyvern/Golem boss
Fixed some negative stats influencing some parts they shouldn't
Fixed slaves with modified grade not getting obedience modifier bonus/penalty
Fixed low obedience modifier on some slaves
Fixed negative endurance making slaves pass out from drinking
Fixed relatives list showing unborn children
Fixed Emily portrait having wrong eye color
Fixed obedience enchantment multiplier
0.5.15d
Fixed obedience issue for some slaves
0.5.15c
Beauty potion no longer remove 'Scarred' trait
Deterrent potion no longer removes 'Sex-crazed' trait
Fixed some effects not applying correctly (i.e. beauty potion)
Fixed an issue with slave selection in some cases
0.5.15b
Added sprite for Forest Spirit
Fixed stunned characters not wearing off the debuff
Fixed player character sometimes getting random traits on game start
0.5.15a
Added Clarity Potion to list of brewable items
Fixed enemies escape causing combat to freeze
0.5.15
Added numeric descriptions to traits
Added more traits
Added Elixir of Clarity: Allows to remove 1 mental trait
Added option to Laboratory to remove physical traits (requires tier 2)
Added option to Laboratory to change eye color
Added soft random portrait selection from usermade portraits (see options for more details)
Added sound volume option in addition to music volume
Some potions are added to loot tables
End day slave effects now won't trigger for slaves not present at mansion and are calculated before rules (should prevent accidents when contraception wears off and does not get time to reapply)
Slave tooltip now also displays traits
Mutation can now provide a random trait
Enemies now have more abilities to utilize
Heavy Strike now has a chance to stun target
Fixed and rebalanced many combat abilitites
Fixed impregnation chance
Fixed rape defeated sequence sometimes executing wrong
Fixed starting slave getting an additional not selected trait
Fixed "Escape" action breaking combat on nonescapeable fights