My name is Zhou Shihai. We are an independent game team from China. I designed a deep reinforcement learning reward mechanism that mimics real human emotions. In effect, the agent seems to have an astrolabe. Players can combine the astrolabe (actually, data charts, etc.) to analyze the agent’s behavioral motives and emotional changes, thereby increasing the interaction between the player and the agent (although the astrolabe analysis of fate is not scientifically based, but The ideas inside can be used for reference).
The content of the game includes three major parts.
The first piece of content is the story of the game, the background is the mechanical end of the world, using the form of galgame
The first piece of content is the gameplay of the battle level, 3D character action adventure, 2D background
The second piece of content is the AI module, based on deep learning, including AI driver code, AI emotional data and player visual interaction, and deep learning componentized drag programming.
Currently our team members are:
A programmer responsible for the second piece of content.
A character designer responsible for 2D drawing.
A modeler responsible for character modeling.
A planner responsible for gameplay design.
A copywriter responsible for writing the game story.
Currently our team also needs:
A programmer responsible for the third piece of content.
A scene designer responsible for 2D painting.
A designer responsible for UI framework and art design.
A modeler responsible for character modeling.
A 3D action designer who is responsible for character movements.
Our team’s game is made using U3D.
At present, our team members use their spare time to develop games and lack development funds. Therefore, our team will calculate dividends based on the contributions of team members after the game is on steam.
The above content uses Google Translate, so there may be grammatical errors. If there is a semantically difficult place, please point it out.