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CRT / scanlines - stuff outside the 64x64

A topic by george and the goat created Jul 14, 2020 Views: 260 Replies: 2
Viewing posts 1 to 3

Hi all,

first of all - this is not trying to be cheeky and getting around the restrictions - I just want to know what is possible.

In the FAQ it is said that:

Can I use screen effects like CRT or scanlines that may exceed the actual 64x64 limit? YES! But, make sure it's optional and that the game itself is 64x64 before effects.

Now, I am planning on making a game in unity, but I was thinking whether it would be allowed to have the game running on a virtual monitor in a scene in a kids room or something - all pretty much static and definitely not part of the game.

If this is allowed, and with the above question about CRT / scanlines being outside, lets say there is a sceenflash, could that illuminate the whole scene and not just the 64x64?

Thanks!

The effects allowed by that rule are ones that work on just the 64x64 area. What you want sounds similar to the web allowance for borders:

My game is for web, can I add border art outside the 64x64 limit? YES! As long as it's part of the page and not rendered by the game.

The difference is yours would be rendered by the game/Unity. If you really want to do it, go ahead, but my advice would be to have it as an option which is off by default. As I usually say for these questions, you will not get disqualified for doing it but the people rating your game might be a lot stricter!

Cool, thanks... If I'll do it - depending on time constraints anyway - like you said I'll have it off by default and have an option in a menu to enable it.