Update 11
Movement
-tweaked sliding mechanic, now it feels much better
-sliding down slopes is now like skiing
-increased base movement speed
-charge is now more interesting
Combat
-you can now regenerate health by standing still
-droids now have randomized color schemes and sizes
-New enemy: Turret
-New enemy: Drone (this has two variants, passive and aggressive)
-New enemy: Warden
-New enemy: Grenadier
-New gun: Grenade Launcher
Levels
-Fixed some technical issues relating to wallruning. As a result of these fixes, I've streamlined the map making process by a wide margin. Expect much longer and more intricate levels going forward.
-Started introducing props and more art in general
-Added proper tutorials
-new ball gun/shotgun level
-new space level
-new charge level
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Update 10
UI
-added a settings menu
-added credits
-added UI to show your time and personal best time
-added visual indicators on screen for when you have charge built up
-added speed lines on the screen while grappling and sliding
Levels
-added a new grappling hook intro level
-added a new door control trickshot level
Movement
-added crouch sliding (including down ramps)
-made stomping much easier to pull off and more rewarding
-made sliding into enemies a viable way to kill them and gain speed
Bugfixes
-You can no longer shoot through doors
-Rocket jumps can no longer add on top of a normal jump to send you flying