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unity procedural level generation with the Wave Function Collapse algorithms · By selfsame

changelog Sticky Locked

A topic by selfsame created May 23, 2017 Views: 320
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Developer (2 edits)


  • Upstream optimizations, the Overlap model is now 20x faster
  • Training's 'record neighbors' now automatically compiles first, preventing an error


  • SimpleTiledWFC componet now uses a text asset for XML files, rather than a file path, this fixes an export issue where XML wasn't being included in the build.


  • base orientation changed to x-y axis (allows raw sprites to be used as tiles)
  • upstream optimizations
  • output components will stop calling Draw if every tile has been solved
  • output models respect scale
  • fix spaces in tile names breaking SimpleTiledModel (
  • fix Training not recording neighbors on top/right edges (