unity-wave-function-collapse1.5
- Foundation (ground) now correctly on bottom row
- Upstream fix in Overlap Model that allows higher N value with bigger training data
unity-wave-function-collapse1.4
This release probably doesn't work with pre 2017 Unity versions
- Fixed Errors introduced in recent Unity releases
- Removed Eppy Tuple dependency in favor of System.Tuple
- Removed some warnings in console
unity-wave-function-collapse1.3
- Upstream optimizations, the Overlap model is now 20x faster
- Training's 'record neighbors' now automatically compiles first, preventing an error
unity-wave-function-collapse1.2
- SimpleTiledWFC componet now uses a text asset for XML files, rather than a file path, this fixes an export issue where XML wasn't being included in the build.
unity-wave-function-collapse1.1
- base orientation changed to x-y axis (allows raw sprites to be used as tiles)
- upstream optimizations
- output components will stop calling Draw if every tile has been solved
- output models respect scale
- fix spaces in tile names breaking SimpleTiledModel (https://github.com/selfsame/un...)
- fix Training not recording neighbors on top/right edges (https://github.com/selfsame/un...)