Goblet (Working Title) is a roguelike that I'm working on for PC and mobile. For this project I am using some sprites by McNoodlor
Currently I'm not very far into development but I have made a lot of progress. Here's some of the game's current features:
- Randomly generated levels
- Endless floors to play through
- Turn based combat
- Enemy AI
- Swipe controls for mobile
A lot of time has been spent experimenting with different ideas and I'm still trying to figure out exactly what kind of game I want to make. Attempting to design a way to handle items/inventory without making the game too complex has been a real challenge. Hopefully I can get a playable version up and running soon.