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First impressions of Hegemony

A topic by evangineer created Jun 27, 2020 Views: 75
Viewing posts 1 to 1

There's a lot packed into the seven pages of Hegemony.

The aim of the game which feels more like a chamber larp than a ttrpg seems to be to model how zero sum competition between social groups within a community/society can lead to a revolution.

There is a victory condition which is for your group to end up at top of the societal totem pole.

There's a sense in which this is a realistic simulation of how things are actually playing out in the real world.  

I'm not sure I would want to play this game without the possibility of the revolution/uprising leading to a shift from zero sum to positive sum social dynamics.

So I would be inclined to hack the game until it could deliver on that.