Hope is not a Plan is a solo journaling game submitted to the Wretched Jam, using the Wretched and Alone SRD.
At its core, it is a failure simulator for a complex international engineering project. You make up the company, the client, the project, then document how it goes from bright vision of the future to abject professional failure. Unlike many Wretched and Alone games, you won’t die in this one. Instead, you have to deal with themes of professional embarrassment, getting blamed for things that aren’t your fault, profoundly disappointing your loved ones with poor work/life balance, and job loss.
More than half of the writing prompts are from my personal experience, the rest happened to people I knew in my years as a project manager.
I added a couple of new features to the game structure, including a New Game+ mode that leverages your experience in later games to make it easier to succeed the more times you play.
Also, if anyone wants a custom version for PM training at the enterprise level, hit me up!