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I've made a new rage game!

A topic by ConfiG created Jun 18, 2020 Views: 279 Replies: 4
Viewing posts 1 to 2
(1 edit)

So.. yeah, I've recently made a new rage game called Bouxy (bouncy+box)

This is a 2D platformer with pixel art graphics where you play as a bouncy box and control it by shooting it at your mouse cursor (or finger on mobile)

Your goal is to get to the very top of the level

(It's pretty hard and I can't even get past the Pre-Ice section as of writing this xD)

Download here <3

I hope to get some feedback to further improve the game like bugs or unfairness/hardness issues

A trailer I made in a couple hours (haven't edited videos in like 3 years so yeah):

(5 edits)

Hi I managed to play it on linux using Wine. Your game runs almost fine but with some sudden frame skips that could be a Wine issue itself not sure about that. First impression is:

1) It can use some soothing music in the background, seems that you're going for that look/feel.

2) The box or dice I think should have more prominent edges.

3) The yellow portion looks really barren, if you can mix it up with hole/bricks of different shades of brown and yellow,it'd be really great; since it and the sky covers a major portion of the screen. Also some clouds or mixed grass shades!

4) The bubble that points the direction of the box needs to be more prominent because it's almost invisible against the light blue sky. Maybe a different colour perhaps.

5) I don't know if this is a wine issue or a texture issue but the game looks a bit blurry to me? Like the sharpness  should be more. And is there supposed to be some text in this part? (This could be due to a missing font if it's a Windows only font)

6) I might be missing something but is there a way to recharge the jump like boosting to make longer jumps?

7) The game is hard because it's hard to control arbitrary rotational motion of a box since the edges provide a diagonal force to it but I can only control motion on its centre of axis. There is certainly some mechanic to it like aiming straight up or slight deviation from 90 degree axis to make short jumps,aiming at edges to make longer etc. If you're going for the "all at one go" type level at least implement a save feature where one can save a particular state of the box and just return to it. Otherwise as it now is, it becomes a bit frustrating to do the same thing again and again just for a slight wrong jump. Again this would be fine if I could control more motion of the box. The "save game" feature,imo, will not compromise the difficulty aspect of the game and will keep it fun. The levels as is, are certainly doable, but needs many tries to get everything perfect. In my case I reached somewhat almost at the top after like 20+ tries (>= half of them were random and not really trying,lol!) then just freely fell to the starting point. :)

Overall I enjoy pixel graphics game and soothing games like this. And it's a good project that came out in just 4 days! This comes from a player's perspective and in my opinion those improvements will be really great for the game! Thanks :) 

Btw can I post feedback here, I'm new to the forums?

(2 edits)

Thanks for you feedback :D

I'll answer everything you mentioned here :P

  1. Yeah, I wanted to add some music but unfortunately, I can't make any music at all :(
  2. I don't understand what you're talking about, it looks fine to me?
  3. Ok, I can draw some more tiles to make the ground look a bit more interesting and I was thinking about clouds and yeah, probably will add that also
  4. Alright, I'll see what I can do about that
  5. I don't know where the blurriness comes from, probably some weird resolution or a Wine issue and yeah, there's supposed to be a text, probably also a resolution issue, I'll try to fix that
  6. No, you can't change the power of the jump, you can only control the direction

Thanks for your feedback again, I'm so happy someone noticed my game <3

Edit: yeah, I think you can but I'm also new to forums

Edit 2: actually I've opened the screenshot in full resolution and it's not blurry to me, it's probably because of bloom and I also noticed the resoluton of the screenshot is 1366x768 which is the same as my main screen resolution on which the text displayed fine so I guess it's a Wine issue

(1 edit)

Cool! Thank you! It'll turn out great! I'll play some more now!

(2 edits)

Alright, so I just published an update and noticed your edit, also to clarify, I didn't add clouds because I tried to draw them but they didn't turn out to look good :(

I agree with you, the box is hard to control but that's like one of the main aspects of the game, there are some tricks that you can use to control it better and yes, it is not that fun when you're in one section like 5/7 of the whole playtime and I actually wanted to add checkpoints before but for some reason forgot about it lol, I'll add a checkbox in the pause menu that will allow you to enable or disable checkpoints so you still can play in the "ultra-mega-hardcore" mode in 0.1.5

Edit: also I'll include Linux builds from 0.1.5 and you'll most likely lose the progress you made in Wine