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Loving it and some suggestions

A topic by amatkovski created May 24, 2020 Views: 142 Replies: 1
Viewing posts 1 to 2

Hi! 

I really love the game so far. There is a lot of content and I have spent several hours playing it and motivated to keep playing which is a lot for me to say because I can get bored of games easily and abandon them. I can't wait to see what is yet to come for this game! Keep it up!

I do have one or two suggestions that you are welcome to take or leave.

1. I see you redesigned the dock to be "less boring" and it certainly is, but it almost seems a little too busy now. I think you could make similar shapes for the tiles and environment without having as many angles. Like I think the way the bog is set up is perfect. It's not boring, and at the same time is not too busy, if that makes sense. There are straight lines interspersed with directional changes and angles, but in a more natural feeling proportion. 

2. The archeology items shouldn't take up space in the main inventory, in my opinion. I think once you find them, they should appear in the count, (i.e. 5/150) but then the player shouldn't be able to mess with them, like putting them in a chest shouldn't make the count go to 0/150. Since this seems like something kind of different from inventory that you can plant/eat/sell, it seems like it should be separate to me. Like, what happens if you sell these pieces? Can you find them again or are they gone forever?

Good luck and all the good vibes to you for making this game!

Developer

Hello, I’m glad you’re enjoying the game thus far. There will be plenty more to come I’m sure. As for your points I can see what you mean. For the dock area I’ll keep it in mind. Part of the reason it changed was to make it more reasonable for some future content. I’m not opposed to changing it again but I’ll obviously have to put some thought in as I don’t like to flip flop on decisions. But I’ll keep your opinion in mind.

As for archeology, yeah that was something I thought about doing when first adding the system to the game. I could always change over to a system like that but I don’t know that I will. The keystones don’t ever go to your inventory, those are handled separately since there is only 1 of each keystone. The fragments you find generate infinitely around the world. I think part of the reason I had them as an inventory item and not a separate token or something was because since there is an infinite number of them you may want to sell the excess once you don’t need that type of fragment. Like I said though I’ll keep it in mind, I’m not opposed to keeping fragments out of your inventory I’m just not sure if I want to go that route.