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Some ideas

A topic by JacobMikeR created 39 days ago Views: 196 Replies: 22
Viewing posts 1 to 11
(Edited 1 time)

So, I was using the level editor and thought to myself; what if there were boss robots, and; what if you could resize robots? Well, The resizing thing would be self explanatory, but what if you could modify ALL the stats on any one robot, you could have a tiny mark 1 with, let's say, 1000 health?(Don't know how this works exactly :/ ) It would be mayhem, but it could make for even MORE customization on levels. Then there's the boss ideas I had, I'm probably not the first person to come up with this, but maybe they could have bosses every three or four levels, these would be very hard to beat, but they would only be on stage ten, and they would be the only enemy on the stage. Here's a couple of ideas I had for bosses:

Centa-tron MK1

Weakness: Being cut into many segments.

Strength: Metal dissolving acid on it's skin.

Attacks: Lunging in the direction of the player, will automatically destroy the player if it hits.

How to beat: Use traps or a bow to cut segments off of the boss, once all the segments have been separated from the head, use an arrow to destroy the weak areas (These are two red glowing bulbs, like on the spider tron 6000)

Appearance: A gigantic centipede.

Secure-o bot

Weakness: Rams it's weapons and body in the direction of the target, it will get stuck if it misses.

Strength: Hovers above reach of swords and hammers, and has arrow deflecting shields.

Attacks: Stage 1: Boss will fire six short laser beams at the player, then will ram the two weapons into the ground at the player. The player must destroy these in order to move to stage two. Stage two: Boss will charge a laser, and fire for six seconds, then ram itself at the player.

Appearance: Similar appearance to the star splitter from hero-core. I'll insert a picture here: Star-spliter picture

(I know the names aren't too creative, it's hard to come up with names for an idea, easy to come up with the idea itself.)


I made the model for the Centa-tron MK1!

I'm still working on the other one, however.

I also think the names are really fitting in a game that has enemies called "Spidertron" and "Jetpack Bot".

Thanks! The Centa-tron Mk1 is supposed to be red, like an actual centipede, but otherwise it really fits! I forgot to say that it has pincers, but you can add those later.

Also, what are you using to make these models for the robots?

Okay, so I was browsing the posts when I came across an ice related post, so I had some ideas.

Icy-bot (Sword bot)

Whenever it hits something it freezes the area around the sword. This area will be permanently frozen, and the ice will slowly eat at the frozen voxels, one at a time.

Shock-bot (Archer bot)

The shock-bot's arrows will stun anything for a short period of time, but won't destroy voxels.

(I know people have come up with similar ideas, I'm just expanding a bit.)



and the Shock-bot

The shock bot uses the same bow as the normal bots, but has a different arrow.

Okay,  just a normal robot idea, but...


No, I'm not kidding. It's literally just a robot that punches you. That's it.

(Edited 1 time) (+1)

There ya go!

The Box-Bot acts just like a kick-bot, but he will start flashing blue (hence the blue model), warning the player that a "super punch" is coming. The super punch will not only destroy voxels, but also knock the player pretty far. The stage that it shows up in should have many hazards, too.

That's awesome! thanks!


Bullet-bot.  It's like a bullet bill, only it's a robot bullet, that follows you, and cuts you up.

(Edited 1 time) (+1)


Back View: It has a flame jet on it.

Side View: It has the weak points.

Front View; You'll be terrified when this thing comes for you, head-on.


That looks cool, although it was a joke :D

Dat face on the front tho.



I love making models!

sure, but only if you tell me what you're using ;D

(Edited 1 time) (+1)

I use Qubicle to make the voxel models. Some pre-made models here. I use the demo version on Steam (because I'm a cheap-o). You can get the full version for $20 or something.


Fine, you don't have to yell. Also, are you done with the secure-o-bot model?

Bad news: The model took a really long time, and once I was almost finished, I came back to see that the file was corrupted and I completely lost the model. ;-;

I tried to make a model of it, didn't come out as well as I liked, but it's just my first draft :D I'll take care of the secure-o-bot model.

I have some stuff for you aware!

There's really no concept of health in the game, though. Instead of "hit it this many times to advance" it's more based on the angle, swing and precision.

You can fail to kill a mark 1 in a dozen hits (unfortunately, this has happened to me) or chop a mark 3 in half in one swing. It's one of the beautiful things about CDITDZ

New Ideas! Trooper edition bots! There are four kinds of troopers, Tech troopers, Aqua Troopers, Lava Troopers, and sky troopers. Each trooper class has four ranks, Scout (Melee), Solider (Melee), Ranger (Ranged), and sniper (Ranged). There are also special ranks witch I will talk about later.

Tech troopers can "Blink" or teleport around, and are the second most dangerous trooper type. They can mess with your movement and abilities, making them extremely dangerous. They appear as a white robot with blue "Power areas" that you need to destroy to kill the robots. Tech have swords as scout and solider rank, but rangers and snipers have laser emitters (Or laser cannons).

Aqua troopers only appear in areas with water, and look like Mk 1 robots with propellers instead of jet packs. The scout and soldiers have tridents for weapons, while rangers and snipers have harpoon weapons. They are the least dangerous.

(Note: there will be more coming. I have very little time, so I'll have to come back to this.)

(Edited 1 time)

So, I had an idea, but I don't really know what the stats should be (For once!). here's a picture of it: Ghostling pic So, the link doesn't work. IDK how to fix it. If anyone knows, please tell me.