Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

[Blender] [Unity3D] [C] [Game Boy] Versatile developer looking for paid remote work

A topic by Arvex created May 19, 2020 Views: 233
Viewing posts 1 to 1
(+4)

Hello,

Due to difficulties finding work, I've decided to open myself up to taking on freelance work again, though I would definitely not turn down anything more long term if you're looking for someone more permanent. I'm self taught in many aspects of game development; programming, 3D art, game design and even the design of physical cartridges for games to be loaded onto. I'm also more than willing to learn new skills for projects.


I have experience working with Unity3D and have built a few singleplayer games from scratch, though none have been seen through to completion. My demo projects are still too early along for me to present a shareable build, but if contacted, I would be happy to show them over a web conference or stream. My current Unity project is a 3D space combat simulator built in a similar style to X-wing, TIE Fighter and the Rogue Squadron series, taking place in a world that I have been building up for a long time. I was also in the process of building an RTS in Unity from the ground up before hitting technical issues with networking that would have resulted in me having to throw out the entire project to build it from scratch with networking in mind.


I've been doing hobbyist level 3D art for most of my life, though I've become proud of some of my more recent designs. I will note that, due to the work setup I have for my own projects, I am still using Blender 2.49B which is a ten year old build. That means I might be cut off from features of newer versions and limits my import/export abilities. Below is a link to my Deviant Art gallery if you would like to see the designs I have made. Most of the models here are untextured as their designs are not finalized.

https://arvex.deviantart.com/


I also have experience writing games for the original Game Boy and designing cartridges that are purpose built to their game. If you are a pixel artist looking to commission me to build you a Game Boy game, I would be open to negotiating it. With that said, I am not a musician and my pixel art is not the greatest. Most of the art in this game are recreations or downscaling of 3D renders of the ships I've already made. I have also tested my games and they will run on live hardware (I demo my game locally using a Super Game Boy.) Note that I am only really set up to develop for the Game Boy and Game Boy Color, not the Game Boy Advance.

https://arvex.itch.io/interceptor

I have also designed my own cartridges for this game, though I have not yet started any production on them due to limited funds. If you have a game and would like to have a cost effective cartridge tailored to the needs of your already developed game, I would be happy to discuss manufacturing your cartridges.


For now, I would prefer to be contacted on this thread, but I will gladly take our discussion over to e-mail or Discord if your project sounds like something I would be interested in working on.


At this time, I'm only interested in projects that are paid as I work on them, whether it's a monthly/weekly/hourly pay or pay based on milestones is negotiable as long as I'm paid regularly for my work.