Hey everyone! I'm a current college student pursuing a game development degree and thought it'd be a good idea to share some of my work! With this project our challenge as students was to make a game with full 3D movement of a sphere (the player) and to add other interesting mechanics.
With Grid-X-Dash, my main goal was to make a reaction based game where picking up points and avoiding obstacles as they come towards the player were the main objectives. I also made a central mechanic, "Reflex Meter", which is slow-mo activated while a button is held down. This was made in order to allow the player some levity when in sticky situations. Additionally, I added a health bar. If points get by the player, it chips down at the players health. Once the player's health reaches 0, it's game over.
I had a lot of fun making this project, and would love to add more to it. It would be greatly appreciated if I were able to get anyone's feedback/critique on the game! If you are interested in giving the game a go, I will put a link to download it below!
Download link: https://mattmer.itch.io/grid-x-dash/download/1WARCqe1OyCJl6VCeo_80r9zAxA2k2DhSw0...
Some notes:
- Unfortunately I have not added an exit function yet, so you will have to press Alt + F4 to exit the application.
- Lower-end machines may have a harder time running the game, lots of point lights and I need to get better at optimizing graphics
- I highly recommend playing with controller over keyboard! Much smoother and easier to get the hang of how Reflex works in tandem with movement.
Known bugs:
- Sometimes certain points that get by the player don't chip away at player health.
- Sometimes immediately after using Reflex Meter, if the player is headed toward a wall they will pass through it.
Screenshots are on the games page!