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ABE Wargame

Hexbased, Turnbased, Strategy Sandbox with freedom to explore historic situations. · By bwheatley

Working on Hex Transparency and tileability

A topic by bwheatley created May 07, 2017 Views: 304
Viewing posts 1 to 1
Developer (1 edit)

Some of my favorite games have been hex based games where they make the map flow so smoothly you lose yourself in the details.

To that end we've been working on converting from standard hex's that are hard edged to something a little smoother.

Don't mind the colors not matching for sea to shallows, it's a work in progress. But getting the systems in place to be able to properly paint these will be helpful.