Not much to say. Oh wait, we added a whole new mechanic called "skipping." It's a bullet-time effect that allows you to teleport into a local space nearby the player. You can hold the "skip" as long as you want to plan your next course of action.
Also, as usual we've added more content...
- Updated particle systems
- Skip transition effect
- Auto-frameskipping for slower systems
- DOOM-like face damage in HUD
- Weapon re-balancing
- Ability to stun enemies
- ...and much, much more
Have fun, and as always feedback in the forums helps us make the game better.