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Quads on the same sheet hitting the mesh limit on canvas

A topic by bread created Apr 26, 2020 Views: 162 Replies: 3
Viewing posts 1 to 4
(1 edit)

Hi,

I believe a while back i posted here with this error while using a bunch of quads:

Mesh '' has more than the 8 submeshes.

The  fix was to point each quad at the same sprite sheet, rather than separate assets, which has worked great since.

On latest, it appears this has stopped working, as I am getting the error again. Hoping it's an easy fix? 

Thank you!

Developer

Hi!

I think I might have got the fix for this but I'm not 100% sure. Found a bug where quads weren't sharing submeshes where they should have been and fixed that. Please send me an email so I can send you an updated build to test!

Cool! You can send it to brett@rudeghost.rip. Thanks!

The build you sent works!