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The most Generic JRPG you'll ever play. · By Darkovika

Catch Up - 04/26/2017

A topic by Darkovika created Apr 26, 2017 Views: 162
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I realized it'd be a really cool idea to post the progress of Generia as I'm working on it, to kind of have something to look back on. It's not going to be an impressive game by any means, but it'll be completed and that's all that matters. The progress of Generia is livestreamed every single day I work on it at at 5:30pm PST. The end date of these streams for Generia is 05/01/2017, or if I can't stream on the weekend, 05/03/2017.

As a brief overview, even though the main page describes Generia pretty clearly, Generia is not meant to be groundbreaking. It is meant to be Generic and JRPG and fantasy and if you come into this expecting the latest and greatest in JRPG's and RPG's in general you are going to have a bad time. It will be short, it might not have a fully filled map, and it will be using the stockiest of stock images, but it will be finished. That's literally the goal of this lol.

Day 1 of the 7-Day Jam: 04/24/2017. First Livestream, went for about an hour. We worked solely on the System of the game, ironing out the points of each character within the game. No characters were created and all names given from the moment you open RPG Maker MV were kept, so we literally have Harold, Therese, Marsha, and Lucius. Lucius's nickname is LuLu. We kept the four classes, Hero, Warrior, Mage, and Priest, and we renamed some of the items to keep them more generic- potion, elixir, ether, etc. All work done was for the classes by ensuring that of the 8 stats available, each character has 2 Amazing Stats (++), 2 Good Stats (+), 2 Bad Stats (-), and 2 Terrible Stats (--). I'd jot down the entire method used to churn out the stats for each class, but of course my notes didn't save to my freaking One Drive.

Day 2 of the 7-Day Jam: 04/25/2017. Second Livestream, went for about 2 hours. Ironed out the rest of the system, including using the class system to figure out the stats for three monsters the player might come across. Added a few spells, and managed to create a "Flan" type of monsters, called a "Wet Slime", in which water magic does Zero damage to it and spark magic does 200% damage to it, and physical attacks are mostly useless.

The starting town, Forestia, was built, and the bare minimum characters were placed in the level. On the Overworld map, we blocked off the path south and also placed what will later be Castleton. I'm not joking, this is supposed to be generic. The art and placement of doors/characters took up the majority of the livestream.

I will be posting images, pictures, and even a playable test of the game each day from here on out, even if it's just a walk around version.