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Why on MacOS demo only?

A topic by Alexis_M created Apr 20, 2020 Views: 298 Replies: 5
Viewing posts 1 to 4

I bought the FPVFreeRider in June 2018. I use it on Windows. I just recently realized that there is MacOS version.

However when I download the MacOS version, it opens only in the demo mode. There is only one Desert field.

Both the old and the new build open in the demo mode. 

I have an account and I have the access to the Download page. 

How can I have it running in the full mode on the MacOS?

Developer

Make sure you download the full version.

There is no demo mode in the full version, there are two completely separate versions of the simulator - one demo and one full.

Here on Itch you can download both the demo (free) and the full version. You download the full version on your personal download page. You got a link to your download page in the email when you first purchased the sim. In case you have lost that email you can request a new one here: https://itch.io/support (Under "recover purchases"). Hope that helps!

(1 edit)

Thank you. It turned out that I had the demo app on MacOS for a long time, and I was launching it, but not the new full version. And the new full version started to open after "chmod +x" as described on the support page.

My IterLinkDX USB controller, which works fine with the FPVFreerider on Windows 10, does not work on MacOS for some reason. When I click on the "Start Race", there is the sound which announce the race, but then nothing happens. 


I calibrated it couple of times, restarted the MacOS, it does not help. Do you know what else I can try to do to make the USB controller work?

Developer

Good thing you managed to get it going!

First of all you need to make sure that the controller is recognized as a joystick in the operating system. Windows and MacOS uses different input systems, therefore it is not guaranteed that a controller that works fine on Windows also works fine on MacOS. 

During calibration in Freerider, keep an eye on the little circles above the OK button. If you can move some of the little circles smoothly up and down using your sticks it is possible that you will able to use it to fly. (The circles shows exactly what is coming though the input manager).

If you still can't get it recognized correctly I would suggest going to a forum dedicated to the controller in question, or asking the manufacturer of the controller, perhaps they have some answers to how to get it recognized as a joystick in MacOS. 

(1 edit)

You tip about circles was helpful. Thank you.
My IterLinkDX USB controller (from the RealFlight 9 bundle) is already working on MacOS with the FPVFreerider. I have to connect the USB when the first screen of the FPVFreerider simulator is already on. And then the controller is immediately recognized, it can be calibrated, and it works fine. After the first calibration no more calibration is needed, just to connect it after the first screen of the simulator is on.

I have the latest MacOS Catalina on Macbook Air notebook. It is quite a few years old already. So I switch the Graphics Quality to Low. In fact it looks about the same as High, but the simulator works as good as on my powerful Windows 10 desktop.

But, I travel with the Macbook Air, so now I can take with me the controller. (One more thing: I connect the USB controller via the usual USB hub with independent power supply, but not directly to the Macbook Air).

Developer

Great, I'm glad you managed to get it working. Thank you for the information!

(Yes, the main difference in the Low graphics settings is the draw distance and shadow parameters).