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RogueLove

Top-down Dungeon crawler/ Roguelike Indie Game with Hentai, Adult, Lewd features · By noxDev

Updated to Version 0.3

A topic by noxDev created Apr 19, 2020 Views: 314 Replies: 11
Viewing posts 1 to 3
Developer (2 edits)

RogueLove has been updated to version 0.3, see the change log below.
https://noxdev.itch.io/roguelove/devlog/125565/change-log-version-025-03

And the version available on my Patreon has been updated to 0.3.5.
https://noxdev.itch.io/roguelove/devlog/139083/change-log-version-03-035

(1 edit) (+1)

I think there may be a problem with the new version uploaded here. On attempting to launch I get the following error:


Am I missing dependencies, or is this a bug?

System Specs:

  • AMD Ryzen 3700X
  • 32GB RAM
  • GTX 2070 Super
  • Windows 10 Pro
Developer

A few things could be generating that apparently. I've read about anti-virus software causing that error in many UE4 games, permissions can also hold it up so try running as an admit and whitelisting it on any anti-virus software you have.

UE4 also requires DirectX11 or 12 in some cases, so make sure that's installed and up to date as well.
Let me know if you still can't get it working after trying those things

(3 edits) (+1)

Uninstalled 3rd party antivirus, and re-downloaded - No joy.

Checked dxdiag, DirectX12 is installed and up to date.

Confirmed that version 2.5 still launches as intended.

Reisntalled 3rd party anti-virus (Immunet - ClamAV based)

Confirmed version 2.5 still launches as intended.

I suspect an issue with the release that is available for download here.

Edit: Also tried running as admin in both states
Edit again: Also checked file properties, it is not blocked.

Developer(+1)

Oh wait you're right. 

I was testing the files I was zipping and they worked fine, but after testing the old zip I uploaded I got the same error.
So I've rezipped the files, I've tested that zip version and it seems to be working fine so I've uploaded it. Please redownload the game and try again, sorry about that.

No problem, downloaded the latest and now launches as intended.

Resolved.

Developer(+1)

Great, it must have just been a problem  with the zipping process.
Thank you so much for bringing this to my attention, and sorry about any inconvenience.

(2 edits)

The problem I'm having is I cannot seem to find any of the 'new' content that is being talked about.  I've never seen the sewers (gotten down to Floor 7 before I had to quit because an enemy spawned in the wall and I couldn't kill it) without seeing anything beyond the usual Goblins, Shamans, Trackers, Slimamancers (who didn't see to have any kind of sex attack), Slimes and the Wall runners.  

From the patch notes, other areas are supposed to be in the game?  Where?  Are they beyond Level 10?

Also, minor gripe, the text in the sex scenes scrolls way too fast.  I can read quickly, but I can't keep up with how fast it flies by my screen sometimes.

EDIT:  Well, the one good thing is that returning to your cell allows you to start from the beginning of the floor you were on, so that's nice.

Now for the bad, and there is a lot of it.  Simply put, this game has absolutely no respect for the Player's time.  Every monster in the game, you are going to encounter are on the first floor.  I made it down to Level 12 before turning the game off in frustration, and no floor was any different from the first with the exception of length.

Length, not difficulty.  The monsters don't get any stronger, but you do by finding the anvils, so by the time you hit floor 5 or 6 you are tearing through all of the mobs like they are made of paper and just scouring through the rooms with no real challenging, hoping that this corridor will lead you to the key or the stairs.  It's a constant fight against boredom (and the stress in my knuckles for having to hold down the WASD keys for so long thanks to how freaking huge each floor is) with the hope of seeing something new on the next floor.

The only excuse I can think of to excuse this is that the wrong version of the game was uploaded, and it just loops the Dungeon floors, because if this is working as intended, holy shit.

Also, I seem to recall a previous version had a Dark Elf player character, while this version doesn't seem to.  Was she removed?

Developer

The Great  Halls should appear after Prisons Level 3, and the Aqueducts is accessible on Floor 3 of the Prisons in the secret room. Sometimes the enterance does not appear in version 0.3 as the result of a glitch, but you can still move to the middle of the room and enter there. The Aqueducts has different enemies of a higher difficulty.

It's possible that the Great Halls aren't appearing when they should, I'll have to look at that for the next update.

The game is not done yet, the only point in continuing to run the game (especially if Great Halls are not appearing) would be to try to find different gear, but ultimately there is no end to the game yet, as it's still in it's Alpha phase.

Lol if it's running past Floor 3 then yes, the levels are going to start getting longer and longer, as 3 is supposed to be the cap, and the floor length is based on what floor you are on. I did remove the Dark Elf for now, since her animations are not done yet, but don't worry she will be back in the near future.

Don't forget that this game is in it's Alpha state, and is still mostly a demo of the final game to come. Check back for future updates, there's a lot more planned with this game, but as a solo dev content can take a little while to churn out. Thanks for the bug reports.

(2 edits)

I've never seen the Great Halls and I've no idea on any secret room.  Is there a place where these locations are mentioned to the player, because I couldn't find any looking through the various patch notes.

EDIT:  Also, a legitimate bug I noticed.  The knockback from the Sparta cape can get monsters stuck in the walls, unable to be hit, forcing you to restart.

EDIT2:  Well good news, I found the problem.  I happened to have the older version (2.5) still on my computer, so I played that version and noticed a couple of really striking changes

In the current version, there are no girls chained to the walls as you move through the Prison levels.

In the current version, there is no "Moving to next floor" screen when you find the stair case, it just fades to black and puts you on the next Prison level.

In the current version, there are monsters in literally every room.

None of these are the case in the 2.5 version, which should be the 'older' version.  This leads me to believe that you uploaded the wrong version.

Developer (1 edit)

That's very possible, I might have gotten 0.3 mixed up with an older version. I'll just upload the most recent version to Itch to make up for the mistake.
EDIT: Confirmed, those chest graphics are older than 0.3. I'll update the Itch paid version to 0.3.5.

(+1)

That's a pleasant surprise.  Thank you.