This version finishes up a few things undone for the new Phoenix species, as well as few unexpected bugs involving their addition. A new potion can be mixed from their materials, an end-game Elixir which heals both HP and MP by percentage as opposed to hard numbers. It also begins adding new behaviour for Male NPCs in town, starting with Wandering.
Beyond that there's a ton of bug fixes related to the Resident Requirements system. When introducing the entire new requirements system (pens, comfort, social needs, etc), I had forgotten to go back and make sure that all of the Resident Requirements were the same in the encylopedia, the monster details panel, and the actual code Monsters were using to detect residency.
The big problem was that the information in the Encylopedia was correct, but in many instances it was not the same as what was being displayed in the Monster details panel, and in some instances both cases were entirely wrong. This series of bug fixes will ensure that all gameplay features as well as UI elements are aligned in their expectations for Monster Residency.
As well
A player pointed out a pretty striking problem, crafting Thread was checking for an empty item ID, which was returning the first item in the inventory, resulting in its deletion. Crafting multiple Threads would delete an item for each instance, essentially trading a stack of items for one Thread. Huge problem, sorry to everyone affected by this bug!
I've updated the Patreon versions, and I'll also be fixing this in 1.53 and uploading it to Steam and Itch asap. (This update is now live!)






