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A member registered Apr 21, 2017 · View creator page →

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I've decided to update the Public Android sooner than initially intended. Since the Public Android players have been waiting a very long time for an update, I'll be pushing it here in about a week. After that, the Patreon/Public release schedule will resume as expected. (Public versions of both PC and Android will be one version behind Patreon)

The release dates have been updated in the changelog: https://noxdev.itch.io/roguelove/devlog/726785/023

RogueLove Android has been updated to 0.23! This version is currently only accessible by Patrons, due to the one version behind public release schedule, but when the next version of RogueLove (0.24) comes out, 0.23 Android will also be made public, along with the PC build.

I'll be looking into getting the Android versions of my games working on more devices soon

I'll be looking into getting the Android versions of my games working on more devices soon

It will be updated to the current version very soon for patrons, and then it will be public in about a month or so. I'm still looking into making it work on more versions of Android, so I can't guarantee the upcoming version will work on 14, but I'm hoping to get that figured out soon!

RogueLove v0.22.1 is now available here on Itch! This new update adds several new types of rooms which can spawn in the game, non-combat rooms. These rooms can replace a Medium or Huge sized room by chance of 25% and 75% respectively .

Medium sized rooms can become Obstacle or Push-block rooms, requiring you to complete fairly simple puzzles to clear the room and move forward. Huge rooms can become Cell Blocks or Strip bars, one of which requires you to "deal" with all the prisoners in a room (interact with them to select a path), the other is simply a dressed up combat room for now, but this update is a crucial step towards including many other rooms of these types, generally requiring skill rolls of the non-combat variety.

Important note, since there isn't an in game prompt to describe it yet; you can simply Interact (E by default) with a metal block to push it, but you can also pull it towards you by holding Shift while interacting with it.

There's also a couple fundamental gameplay changes, and overdue bug fixes (mostly centered around the Boss Key not appearing in certain cases.)

There's a much more recent version, here: https://noxdev.itch.io/monster-girl-garden/devlog/696842/1381

This version adds a new photo, Scarlet x Snow x Raven this time. Another big update this version, every character now has a Profile screen, which displays a backstory and some stats about the character. This screen will also keep track of everything a character has sex with. Also, when multiple photos are obtained at once, they will display in order instead of stacking on top of one another. There's a couple bug fixes in this version as well, check out the changelog below for a full list of changes.

Closer to the end of the month, around the 21st

I will certainly look into what is required to make this work when I update the Android version, thank you for the suggestion

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I agree, and I've been meaning to address those enemies for a while. I'll be releasing a patch soon, and I'll try turning down their movespeed when I do.

EDIT: In 0.22 these mobs will see their speed *slightly* reduced, but their HP cut in half and a delay added to the damage they can deal

The new version of RogueLove is now available here on Itch!

The new version adds a new enemy to the Somber Cloister; the Dryad. She will pull you in from afar, and summon tentacles when you are within her reach. This comes alongside the first of a new set of tentacle animations, which play when you get trapped by them.

In addition, there's a huge rework to the base combat in this version, attacks no longer require the player the guess if they need to get further away or not to avoid an attack, every attack shows a clear indication of the affected area. Beyond that a new Monster, the Dryad appears in the Somber Cloister, alongside a new HUD tentacle animation.

Changelog (0.21): https://noxdev.itch.io/roguelove/devlog/653308/021

PATCH NOTES:
Just uploaded a patch for RogueLove which will fix some of the bugs from the most recent version. Most notably, one that made it very rare for the Dryad to spawn (spawning conditions were set to check for the wrong overlaps, which was crucial due to her larger size). I also decided to make certain line attacks more accurate, by causing them to follow the player for a period of time before launching their attack. This patch also adds the intended telegraphs to Tentacle Traps, and fixes a glitch with their new UI animation, which was playing repeatedly.

Changelog (0.21.5): https://noxdev.itch.io/roguelove/devlog/654769/0215

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The new version of MGG is now available, lots of important, long overdue bug fixes in this version, as well as a new feature which has been requested since the game's creation,

To start off, Monster's who are not kept happy (less than 20%) may decide to take out their sexual frustration on the Player Character. Basically if a Monster is horny and upset, they can pick you as a sex target. When targeted,  you cannot switch to god mode or warp to town, and must escape the Monster by exiting it's pen. If you cannot get to the exit and the Monster reaches you, it will initiate sex.

This is just the start of the system, when it's complete there will be proper animations, and you will be able to struggle to escape if you choose. You will also pass out for a couple hours if the monster finishes.

A quick recap of the bug fixes in this version; stylist is fixed, autocleaner is fixed, some resolution errors have been fixed, and the economy has been slightly adjusted again. Check out the changelog for a full list of changes below.

https://noxdev.itch.io/monster-girl-garden/devlog/660676/137b

Haha that's okay, the release schedule change is still fairly new, I understand :)

One of them appears in the Somber Cloister, and the other in the Keep

The last version of MGG is now public! As a thank you to everyone who's supported the project so far, and those who bought the game over the holiday sale, I've uploaded the Silver version of the game. This means any new gardens you begin in this version will start off with Silver level tools.

Lots of changes in this version, mostly reworking the Nutrition Happiness section, the last version simply had the Monsters remembering the last food item they ate, and if it met their criteria it counted as a full 50% nutrition happiness. This was fine, sort of, until a Monster ate something accidentally and totally tanked their rating. The new system will have the Monsters build a list of the last 10 things they ate, and average the score so those few things that slip in won't hurt as bad. Also, Consumption Requirements (Eating Syrup for Bees, and Eating Yellow Slime C*m for Thunderbirds) now checks this list, instead of a local Boolean which was not included in the save data, meaning this progress would be lost on reload.

All Monsters have been reprogrammed to refer to their Pen when checking "Other Species in Pen" requirements. Before this patch, they would check each Monster in their pen and see if it was the right species, now while the Pen is assigning each Monster to its Pen, it also populates a list of penned species which is referred to by all Monsters in that Pen.

Changelog: https://noxdev.itch.io/monster-girl-garden/devlog/648315/1365b

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The newest Public version of RogueLove is now available!

Pretty big update here, starting with an overhaul of the animation system. Instead of just tossing gifs onto the HUD, the new system will queue up animations and play them in order, so they don't overlap each other. On top of that, there's 5 new animations for Goblins r*ing the player. These animations look much better, and are part of a cohesive series.

The player is also able to violate the Angel boss after defeating them, allowing you to switch to the Evil route if you wish. You can also simply choose to set them free, giving you more purity than if you simply freed them in the first place (because you 'resisted' violating her.) There's tons of tweaks to the existing boss fights, making them feel a lot more polished and complete, I won't go into them here since there's a lot to list, but I'll link the full changelog below as always.

Changelog: https://noxdev.itch.io/roguelove/devlog/621494/020

MGG v1.35b is now available on Itch and Steam!

This version adds two massive changes, the addition of interior spaces as well as Pens. If you haven't seen my other posts about pens, you can read more here: https://www.patreon.com/posts/data-sorting-91660719 and here: https://www.patreon.com/posts/pens-implemented-91890173

Suffice it to say they are a massive change for the game, and will be very big going forward. I will be adding more to the pens in the next update, but for now they have been implemented and are working great. I will also be posting more about these as I flesh out more of the ideas I have prepared.

Hmm, I've doubled checked the code and it looks alright. 
Did you make sure Scarlet, Juniper, and Snow all have at least 250% relationship?

I'm still trying to figure out the best build settings to get the game working on the most amount of devices possible, I'll be sure to figure that out before the games development release. Sorry about that :(

Cheats are currently for Patrons only, sorry about that!

Ahh I see, well I'm glad you got it figured out! No problem at all, thank you for your support :)

Sorry about that! When and where are you getting that error?
Are you trying to unzip it? If so I recommend using WinRAR

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Hey! Glad you're back :)
Oh thank you for that report, it could be related to the recent player controller changes. I'll check that out and try to hotfix it asap.
I'm glad you like the new camera, it was definitely a long overdue change haha.

The new version of MGG is now available on Itch and Steam! Tons of new stuff in this version, I almost don't know where to start.

The player controller has been reworked, and feels much better and natural to move around the world with. You can move the camera independent of the character, and get a better look at yourself and your surroundings. There's 2 new Elf variants, Dark Elves and Moon Elves. A new Tree, new Items, facial animations for the other skeletons... Just check out the change log, this is a big version update.

Changelog: https://noxdev.itch.io/monster-girl-garden/devlog/613766/134b

Thanks so much, I'm glad you're enjoying it :D
Yesss the physics still needs to be brought under control a little bit, haha. I definitely plan to address this soon.

For you? Certainly.

The new version is now available here on Itch! This version adds a new Polaroid, some new cheats, and steps towards the True Ending of the game. There's also some missing dialogue that has been filled in, and a few save related bugs that have been fixed.

The new version of MGG is now available on Itch and Steam!

This version finishes the Jungle biome, adding Bullrushes, another type of flower which can grown there, and can be chopped down with the Hoe for fiber. Another flower which has been in the code for a bit, the Ice Flower, is now accessible. Planting turf on a tile with flowers will turn them into Ice Flowers.

Beyond that, facial animations have been added to sex and masturbation. Instead of the sounds randomly playing when Monsters are having sex, the sounds are now tied to these facial animations. So far any species that uses the slime skeleton (Slimes, Elfs, Fauns, etc.) will play facial animations, and I will be adding them to the other skeletons in the next update.

Lastly, a massive issue with flowers has been fixed. They were loading in badly, inefficient, and causing all kinds of weird errors. Their code has been simplified and they no longer seem to cause any slowdown even when there's thousands of them. Couple other bug fixes and changes, take a look at the changelog for full details.

Changelog: https://noxdev.itch.io/monster-girl-garden/devlog/582946/v133b

Updated to 0.19

The new version of RogueLove is now available!

The new version contains a new NPC, the Angel who will spawn in the Angel Rooms. You can talk to her to simply receive the same chest as before, or you can attack her twice to start a boss fight. Defeating her will yield a bunch of Purity, and the same chest as before. More options will be available in future versions, such as soiling the Angel's purity (by fucking her).

In addition, you can now save and load your runs. There are some oddities for now, and it's definitely exploitable. Chests will not remember their opened status, for example, so have fun save scumming with that for a while ;)

There's a couple of bug fixes related to swapping gear, and a new system which dynamically displays armor deterioration. Check out the full changelog below.

Changelog: https://noxdev.itch.io/roguelove/devlog/575161/019

The new version of MGG is now available on Itch!

his version completely overhauls the weather system and changes the skybox to accommodate. It adds 7 new weather conditions, a new tree, new flower, and much more. Lots of bug fixes too, this was a pretty big update. Check the changelog for a full list of changes!

Changelog: https://noxdev.itch.io/monster-girl-garden/devlog/569090/132b

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The next version of RogueLove (0.19) will include a side-by-side Android version. Sorry for the delay!

Unfortunately there is no way to save your run currently, but I am looking into adding this feature to an upcoming version fairly soon.

Unfortunately there is no way to save your run currently, but I am looking into adding this feature to an upcoming version fairly soon.

Ohh, I believe this is because of extra files being included in the save data by accident. I'll make sure these aren't present going forward, but to fix it you can either delete everything under ...sixtyninedays\Saved\SaveGames, or if you have an old version of the game with you old save files, you can simply move them to the new version.

I'm not sure why 69 Days After saves the data in a different spot than my other games, but it's certainly something I plan to fix before the final release of the game.

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The latest version of 69 Days After is now available on Itch! This build was posted later than initially intended, sorry about that folks. To make it up to you all who have been waiting, I'm posting the version with cheats active, usually for Patrons only.

This version adds the Mission Journal to the game, which keeps track of progress you make towards various missions and expeditions, and lets you re-read old text. As well, steps towards the "True Ending" of the game have been added (you can view these in the guide.txt if you like.)
This version also contains a new polaroid, a bunch of writing touch ups, and new perspective dialogue for break-in r*pes of all characters from Juniper's perspective.

The new version of MGG is now available! This new version overhauls the Tool Wheel, adding the Weed Whacker and the Watering Can (and leaving room for a future tool.) Beyond that, both tools can be upgraded to increase their effective radius, and the water held for the Watering Can. It also adds another quest to the Florist to attain the Watering Can. Flowers will now change into Dead Flowers instead of being deleted when they dry out, and a number of fixes have been made to flowers, including one which was causing a crash. Other fixes are included as well, check out the changelog below.

Changelog: https://noxdev.itch.io/monster-girl-garden/devlog/552591/131b

The new version of RogueLove is now available here on Itch! I've decided to include the cheats (which are normally only for Patrons) in this version, so players on Itch can give them a try. Aside from that, this version contains a massive update; the Purity and Depravity system. The player will gain or lose purity based on things that happen to them during a run, and once certain thresholds are crossed Hallowed or Desecrated Rooms will have a chance to spawn. This chance will be higher the more Purity or Depravity you have.

There's a bunch of animation fixes, and some facial animation added to the HUD. The player will blink, and their face will change as they become more Pure or Depraved, as well as when they become Horny. Beyond this there's some new items in the Angel Rooms, and a lot of map generation tweaks and fixes, as well as a new system which will allow me to generate more dynamic floor plans in a future update.

Check out the full changelog below.

Changelog: https://noxdev.itch.io/roguelove/devlog/545605/018