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Why we made a combat system for a game with no enemies

A topic by BOBBY TECHNOLOGY created Apr 12, 2020 Views: 182
Viewing posts 1 to 1

Hey all,

Put together a new devlog yesterday chronicling some of the recent work we've been putting into Chaotic Era over the past month.

For those unacquainted, Chaotic Era is an interstellar strategy game (think Civ meets 2001: A Space Odyssey) on a massive scale.

You can read the full post here: https://www.bobbybobbybobby.com/blogs/news/how-we-made-a-combat-system-for-a-game-with-no-enemies

We've been putting a lot of thought recently into how to keep a game without any enemies interesting. That led to us building out an Incident system--essentially combat without actual enemies. We're still working through a lot of the details, but we wanted to share our thinking and philosophy on the system as well as how we're trying to build it in an intentionally scaleable way. We want to give ourselves the opportunities to create a wide range of content for the game down the line, including content we may not have even thought about yet.

Would love to get your feedback on our progress so far.