I agree! I'll need to do a complete overhaul of the project before I consider having a directory of games created in vectorboy, though. I've put it on hold for now but I'm not abandoning the project either. I just need to take care of some other things first. :)
For one thing, I want to add a game editor, so you can create sprites, sound effects, and code directly from the same interface. I make no promises though!
WiwinGAZE, also by me, is try at making level based game for VectorBoy. Features almost 15-20 minutes of gameplay (ideal fast run for 1 ending), 2 endings, secret cheat codes and 7 levels with various traps. Have fun!