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Sprytile

A Blender add-on for building tile based low-poly scenes with paint/map editor like tools · By Jeiel Aranal

Unity Import Settings

A topic by Jeiel Aranal created Apr 20, 2017 Views: 2,058 Replies: 1
Viewing posts 1 to 2
Developer (2 edits)

This has come up recently and I'll be looking for a better solution but now when you import your models created with Sprytile into Unity, you'll likely have seams appearing between tiles.


Switching to deferred rendering seems to fix this but it is not the ideal fix. The easiest way to set the rendering method is through the camera settings.


Other settings.

Texture

  • Generate Mip Maps: off
  • Filtering Mode: Point
  • Compression: Off

Material

  • Unlit/Transparent Cutout
Developer

From my preliminary investigation, it seems to be somewhat related to this issue: https://itch.io/t/72048/suggestion-for-accomodatin...
I'm trying to see if I can find a shader based fix to this so Unity can use forward rendering.