Why Early Access?
"Development of Skipchaser has been an open process from the beginning. From our initial "game jam" release, to our internal beta and now Early Access we've relied on player input to build a game worth playing."
Approximately how long will this game be in Early Access?
"Our plan is to to do 12 rounds of early access updates--each two weeks in length. This should put our Early Access period at 6 months total. We have the funding to sustain this level of development."
How is the full version planned to differ from the Early Access version?
"The Early Access version has the basic features we want in the game, however we want to expand those features and add more content, such as:"
- Act 2 and 3 will continue the storyline
- More missions and random variety
- More gun and armor pieces and recipes
- More enemy types and bosses
- Local co-op
- Additional dialog and cutscenes
- Subtitle localization
What is the current state of the Early Access version?
"Currently, we feel the game has many hours of gameplay and is both enjoyable and (relatively) bug free."
Will the game be priced differently during and after Early Access?
"We may gradually raise the price as we ship new content and features, but it will not be significantly more than our launch price."
How are you planning on involving the Community in your development process?
"Our hope is to find players who love twin stick shooters and action RPGs and suck all the feedback we can out of them."