Hey there, I've run into a strange issue with GMLive. Everywhere else in my project that i've used the line:
if (live_call())
{
return live_result;
}
it works perfect, but in one of my objects (the draw event of my pause menu object, specifically), GMLive doesn't work and gives the following error in the compiler window: obj_pause:Draw_0[L22,c24]: Expected a value, got in
The live_call() is called at the very beginning of the draw event in my pause object. I've been unable to figure this out. The only issue I can think of is that the pause object is not always active, and is only created (and destroyed) when the player presses the pause/unpause key. Would anyone know what the issue is?