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Suggestion - please add backlight definition option

A topic by luscalopez created Apr 03, 2020 Views: 272 Replies: 7
Viewing posts 1 to 2

Hi, I have a suggestion that can make the generated drawings much more dynamic, by adding the option to define the backlight, you allow the user to define the blur in the contours of the lights, thus having the option of making the lights thicker or thinner.

Developer

Thanks for the suggestion! At the moment we have'nt had any feasible idea about how to implement this within the current system, but we'll keep looking into it and let you know if there's a valid option to do it in the future.

You can add it as vector variations, just like you do with hair, eyes, mouth, clothes etc ..., 

Developer (1 edit)

It is definitely possible, but it's gonna take a (very) long time. Right now, with the default library, Mannequin has over 1800 parts (for body, clothing, hair, etc). If we're going to do this, we have to find a way to do it procedurally, otherwise it will take a huge amount of time just to accommodate it right now.

(1 edit)

Do you currently use a correct global version of lights ?, you can make selections with the script, example:

A Lights: the script understands that it is receiving a request from the A light vectors
B Lights: the script understands that it is receiving a request other than the standard A, and sends vectors B, but as you said it would take a long time to make these lights, since each part has its own lights, right?

I hope that in the future you will be able to make this change possible.

OBS: when exporting svg to adobe ai, it ends up not exporting the strokes of the edges of the characters or objects

Developer

Do you have any screenshot to help explain the Illustrator problem? Based on our test, the strokes seems to be fine.

I managed to solve the problem, it seems that the strokes were in pixel 1, when exporting with very high resolutions it ends up being almost invisible, sorry for taking up your time.

About exporting in batch mode, is it normal for it to take time and sometimes even to crash the program giving a high use of ram memory?

Note: I have an Octa Core and 16GB RAM

Developer

It is definitely possible, depending on the format, items of clothing used, and the resolution of the export target. PSD files are the heaviest, and last time we've tested it should be safe with up to 500% canvas size.