Read if you are interested in what is to come, but the section is spoiler heavy :)
The list is VERY incomplete, this is mainly a list for myself to keep track of certain things due to the huge amount of stuff I still have to do.
Scan feature (reveal some traps and hidden pathways)deprecated, fusionned with simulation upgrade
- Bots - done for 1.0
Gargantua, release small botsredundant with slot usage Narator botdone Phaser, cross obstacles by changing dimensionsdone Driller, can destroy a few stone blocksredundant with mini-bomb Mini-bomb, strong explosiondone Fire-resistant botsdeprecated Mortardone Sniperdeprecated Gun slingerdeprecated Metal headdone (in 2 versions)
- Worlds/levels - done for 1.0
Lava plainsdone Lava cavedone Jungle (replaced by archipelago with heavy vegetation)done Moutain levelsdone Teleport pathwaydone Dwellers dimensiondone complete archipelagodone
- Foes/elements: done for 1.0
minesdone teleportsdone spike ballsdeprecated replaced by firing walking foes regenerating force-fieldsdeprecated, replaced by traps walking minesdone monster generators done
Fishes in water leveldone + some other decorations Grass in plains- done Foutain in temple- replaced by energy conducts Elements to break repetiveness in temple-energy conducts introduced in levels Animate lava world- done
additionnal song for world1swapped world 1 song with another songs for every worlddone
- glass bot breaking
bot jump drillers foes
cinematicsdone narrator bot phrasesdone in some cutscenes
After that maybe?
sky platform giant industrial islandI don't intend to add worlds, the number of level is already quite important. I would like to add a few as a bonus though.
- single additionnal challenge for levels
unlockable loreI kind of like the story being cryptic
- improvements on simulation mode