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Gearend Demo

Explore an Abandoned Robotics Research Facility with an interchangeable Robot · By SolarLune

[SOLVED] Turning on "Scan Lines" Crashes Game.

A topic by t_Jo created Apr 16, 2017 Views: 285 Replies: 3
Viewing posts 1 to 4

Another bug that crashes the game. If I have "scan lines" turned on and I play, the game just crashes.

Thanks. Could you post your crash log file? Also, what OS and graphics card are you using?

(1 edit)

Oops haha, I should've started off with that.

Error Log:

Exception in thread "LWJGL Application" java.lang.RuntimeException: Shader compilation error in ScreenShader at:

WARNING: 0:2: '' : #version directive missing

WARNING: 0:35: 'assign' : implicit type conversion allowed from GLSL 1.20

ERROR: 0:36: 'rgb2hsv' : no matching overloaded function found (using implicit conversion)

ERROR: 0:36: 'rgb2hsv' : function is not known

ERROR: 0:36: 'b' : vector field selection out of range

WARNING: 0:36: 'assign' : implicit type conversion allowed from GLSL 1.20

WARNING: 0:36: 'assign' : implicit type conversion allowed from GLSL 1.20

< Vertex Shader >

bdx/shaders/2d/default.vert

< Fragment Shader >

bdx/shaders/2d/scanlines.frag

at com.nilunder.bdx.gl.ScreenShader.check(ScreenShader.java:37)

at com.nilunder.bdx.gl.ScreenShader.<init>(ScreenShader.java:30)

at com.nilunder.bdx.gl.ScreenShader.load(ScreenShader.java:45)

at com.nilunder.bdx.gl.ScreenShader.load(ScreenShader.java:49)

at com.solarlune.gearend.system.SysCon.init(SysCon.java:235)

at com.nilunder.bdx.Scene.initGameObject(Scene.java:564)

at com.nilunder.bdx.Scene.init(Scene.java:397)

at com.nilunder.bdx.Bdx$ArrayListScenes.add(Bdx.java:102)

at com.nilunder.bdx.Bdx$ArrayListScenes.add(Bdx.java:113)

at com.solarlune.gearend.system.SysCon.setGameScene(SysCon.java:612)

at com.solarlune.gearend.system.SysCon.loadGame(SysCon.java:535)

at com.solarlune.gearend.system.mainmenu.MainMenuCursor.main(MainMenuCursor.java:217)

at com.nilunder.bdx.Scene.runObjectLogic(Scene.java:851)

at com.nilunder.bdx.Scene.update(Scene.java:907)

at com.nilunder.bdx.Bdx.main(Bdx.java:289)

at com.solarlune.gearend.BdxApp.render(BdxApp.java:44)

at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:223)

at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:124)


I'm on 64x Windows 10 HP Laptop and I have an Intergrated Graphics Card (Intel(R) HD Graphics 620).

(+1)

Yo, thanks. I updated the game - it should resolve this issue.