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Sprytile

A Blender add-on for building tile based low-poly scenes with paint/map editor like tools · By Jeiel Aranal

Full Changelog Sticky

A topic by Jeiel Aranal created Apr 05, 2017 Views: 382
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Developer (19 edits)

Sprytile Release Changelog

August 26, 2018 -  v0.4.5

  • Feature: Implemented mesh decal layers
  • More user friendly multi selection build mode, placement does not have to be exact
  • Improved tileset loading workflow, added safeguards when loading textures
  • Certain keyboard shortcuts are configurable
  • Work plane normal can be set from cursor snap mode, press alt to set to face under mouse

March 8, 2018 -  v0.4.36

  • Bugfix for Blender v2.77

February 24, 2018 -  v0.4.35

  • Feature: High Resolution Tileset Beta
  • Enhancement: Added and cleaned up tooltips in UI
  • Enhancement: Option to disable outline for build preview

February 17, 2018 -  v0.4.33

  • Sprytile Data Cleanup Utility

November 4, 2017 -  v0.4.31

  • Fix for load tileset operation

October 26, 2017 -  v0.4.3

  • Feature: automatic sub pixel padding
  • Enhancement to tile selection UI
  • Fix non auto join build mode creating tiles behind other faces
  • Fix automerge collapsing small tile grid faces

October 13, 2017 -  v0.4.24

  • Fix crash with empty multi tile building
  • Fix bug with OS specific path separators in tileset loading

October 8, 2017 -  v0.4.23

  • Tileset loading greatly simplified
  • Under the hood bug fixes

September 29, 2017 -  v0.4.22

  • Maintenance release for Blender 2.79 compatibility

July 30, 2017 - v0.4.21

  • Multi-tile Selection implemented, more flexible workflow
  • Join Multi option creates single faces from multi tile selections
  • Changing padding values automatically adjusts grid size
  • Work plane can now be odd numbers, more flexibility for fill tool
  • Disabled cursor flow for initial multi tile release

July 8, 2017 - v0.4.1

  • Fix build preview rotation bug
  • Fix fill tool bug
  • Fix auto image reload bug
  • Added tile margins, allowing TMX formatted tile sets to be used

June 12, 2017 - v0.4.0

  • Under the hood code refactor
  • Tile padding setting, to help with edge bleed in certain engines
  • Grid size minimum is now 1

May 24, 2017 - v0.3.93

  • Auto reload checks for file modification before reload, fixes race condition
  • Preview for paint mode enabled
  • Fixes for paint mode

April 21, 2017 - v0.3.9

  • Image reload tags views for redraw
  • Fix bug when saving while Sprytile is running
  • Usability fixes for preview cursor

April 20, 2017 - v0.3.8

  • Bug fixes for preview cursor
  • Preview cursor also shown in fill mode
  • Work plane manipulation enhancements

April 19, 2017 - v0.3.7

  • Build tool preview cursor
  • Fix tile select UI scrolling
  • Fix cursor flow bug

April 16, 2017 - v0.3.1

April 15, 2017 - v0.3.0

  • Fill tool implemented
  • Pressing shift key while snapping changes snap modes.
  • Affordances for object mode panel


April 9, 2017 - v0.2.8

  • Enhanced work axis plane indicator
  • More fixes to build mode, should no longer build behind mesh
  • Integrated Blender Addon Updater, install latest updates from Blender

April 8, 2017 - v0.2.6

  • Fixed build mode regression, unable to build over other tiles
  • Implemented automatic image reload
  • Implemented work axis indicator

April 4, 2017 - v0.2.5:

  • Fixed tile placement crash bug, are we free from Sprytile reset?

April 2, 2017 - v0.2.4:

  • Fixed multiple materials bug.
  • Material/texture setup modified.
  • Advanced Features tutorial added to documentation.