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week 1 notes

A topic by DerrickMoore created Mar 09, 2020 Views: 71
Viewing posts 1 to 1
Developer

Day 8

(just in case) i'm in the process of removing all the "trademarks" from the game.. just in case.. I should find that artical about where Paramount tried (and failed) sueing some people over using the Klingon language.... and what happened to those Axanar… no "gameplay" yet.. hopefully gonna start "crew" or maybe "enemy shooting" today. 

Still unsure if I should have a "campaign and a combat" area.. or just have all the action happening on one screen..  I'm trying out both ways, here and on that "text 2d combat" page..  

https://www.hollywoodreporter.com/thr-esq/star-trek-lawsuit-debate-klingon-888419

The Hollywood Reporter 'Star Trek' Lawsuit: The Debate Over Klingon Language Heats Up A federal judge gets an earful of Klingon proverbs from a language society intent on making sure that Paramount Pictures can't claim ownership.

[10:30 AM]https://www.washingtonpost.com/news/volokh-conspiracy/wp/2017/01/09/copyright-in-klingon/

 Defendants set the Axanar story in the Star Trek universe…. Klingons in the Axanar Works use some of the same weapons as those in Plaintiffs’ works. The physical appearances of Klingons and of Vulcans (including Ambassador Soval) resemble those in Plaintiffs’ works. In fact, the same actor who played Soval in the Star Trek: Enterprise series reprised his role in Prelude, a fact Defendants noted in its Kickstarter promotion. The U.S.S. Enterprise and Klingon D-7 Battlecruiser from The Original Series each make a short appearance in Prelude. Star Trek fans love Defendants’ faithfulness to the Star Trek canon; Peters considers himself “the keeper of faith with fans.” The many excruciating details Defendants intentionally duplicate from the Star Trek Copyrighted Works surely contain some “specific details of [prior creators’] rendering of ideas” that are protectable.
Second, Defendants use many elements from the Star Trek universe in their works, not just Garth of Izar and the general events surrounding him. Indeed, Defendants use and reference so many distinctive and widely recognized elements from the Star Trek universe that the Axanar Works invoke Star Trek in the minds of viewers. Together these elements are “qualitatively important” enough for a finding of substantial similarity, even if they are “relatively small in proportion to the entire work” (which they arguably are not).

but.. I argue "transformative use" and "educational"... you could even say "parody".. and that would allow me to use the classic "Klingon ship"... right now, I've made the ship look "not neccessarily" Klingon

Day 7 (24 days to go)

I got rid of the "shuttlepuck" since nobody liked it, retooled "player movement"

Day 5-6 

concentraiting mainly on the "2Dcombat area".. did some polling around about.. did I mention the game is in Klingon? I've been debating wether the game should be Klingon and English or just Klingon.. (I don't speak fluent Klingon, I have a couple tutors from Facebook helping me out)

Day3&4.. been working on an "encounter area" where combat might happen.. testing stuff like planet scale and gravity. you can see the test here.. https://derrickmoore.itch.io/2dcombattest 

Day 2, 20-something more to go..  

I got a basic random galaxy going.. so the ships discover New Worlds, as they get close.. these will eventually make some kinda encounter thing... only 2 kinds of space objects to encounter right now, "nebuleas" and the "new worlds"

Day 1

OK.. I went back to an old idea.. "Star Trek Oregon Trail".. so.. what I've got so far is, Player controlls this shuttlepuck across a galaxy map.. and discovers new planets randomly scattered around space.. and thats about all i got so far.. need to make some encounters..