This month, we focused on a complete reworking of our game's UI. Turns out a lot of the UI that we thought would work in theory kinda broke down once we put it into practice.
Our game is an interstellar civilization simulator with campaigns that take place over millions of years. But our game is also minimalist, and black-and-white only. Those self-imposed restrictions and conditions have created a lot of challenges for us, but it's been exciting to work our way through them.
It's also meant that we've had to get really creative when it comes to UI. Instead of traditional routes, we've been looking to a lot of FUI (Fantasy / Future UI) examples in film and television to figure out how to create a realistic tool for navigating space at scale.
You can read the full writeup on our site here: https://www.bobbybobbybobby.com/blogs/news/how-80s-scifi-inspired-a-complete-overhaul-of-our-games-ui
Here's a GIF of where we're at now! More GIFs and examples in the post.
Would love to get everyone's thoughts on our progress so far.