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WORLD OF HORROR

1bit adventure game of cosmic horror inspired by the work of Junji Ito · By panstasz

New ghost mechanics

A topic by Katelyn Gadd created Mar 05, 2020 Views: 811
Viewing posts 1 to 1

The new ghost battle mechanics are really unsatisfying, they make me just want to quit the game when I encounter a ghost. Sever does insignificant damage, sacrificing funds doesn't do much damage either, and wasting 4-6 turns trying to figure out the bow/clap combination is just not fun. I could have some sort of script solve it for me but that feels like it defeats the point. Is there some sort of trick I'm missing?

I appreciate the desire to make ghosts interesting to fight compared to humans but this doesn't really feel like an improvement. If I pick the old god that doesn't allow fleeing a ghost is basically the end of my run.