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A Blender add-on for building tile based low-poly scenes with paint/map editor like tools · By Jeiel Aranal

Kestrel Project WIP

A topic by Jeiel Aranal created Mar 29, 2017 Views: 630 Replies: 1
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One of the reasons I wanted to build Sprytile was so I could build the Kestrel from FTL in a low spec style. I've put waaaayyyyy too much time into the game, so why not put even more time into it in a more productive manner.

I may need help

Initial layout of the interiors was easy enough to do…

…but detailing will be another matter. The doors are all instances, so that helps.

The exterior of the ship is being built with a combination of plopping down tiles with the Sprytile build tool, manipulating the faces with other Blender tools and then using Sprytile UV paint tools and the UV editor when necessary.

I'm making slow progress on the exterior since work gets in the way. You might also notice that the tile sheet is non square. I don't think Sprytile as it currently stands will be able to handle resizing the source texture gracefully since tile addressing isn't designed to handle that but I'll cross that bridge when I get there I suppose.

I'm going to have to make stuff up for the lower half of the Kestrel since that part is never seen in game.


Oh my god six months between the last update. Finally got around to blocking out the lower half, now it needs detailing and texturing and then I move into the lot more finicky interior detailing.

Turnaround of the work completed so far: